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  1. #51
    Player
    Mercury_Grey's Avatar
    Join Date
    Nov 2018
    Location
    Ul'dah
    Posts
    107
    Character
    Jaune Suzaku-kissed
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Supersnow845 View Post
    You should never use DNC to “buff” a weak DPS

    dance partner (with some limited edge cases) should always be given to your strongest performer
    You do have a point but for example if you have lets say a SMN who isn't bale to help push the DPS threshhold should you just ignore them with a DNC, or try to give them a little damage buff so the fight goes smoother? This is from my point of view cause i don't play DNC much. Job feels great it just isn't my cup of tea. Most DNCs i have had in my party either go for teh "oh DRG the best DPS this patch i'll only dance partner them" to "i'll put my dance partner on who i want because i can pick and id on't follow what others say because i'm playing the job i want to play and have fun"
    (0)

    Shhh they are sleeping. Let them rest in peace

  2. #52
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,064
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Mercury_Grey View Post
    You do have a point but for example if you have lets say a SMN who isn't bale to help push the DPS threshhold should you just ignore them with a DNC, or try to give them a little damage buff so the fight goes smoother? This is from my point of view cause i don't play DNC much. Job feels great it just isn't my cup of tea. Most DNCs i have had in my party either go for teh "oh DRG the best DPS this patch i'll only dance partner them" to "i'll put my dance partner on who i want because i can pick and id on't follow what others say because i'm playing the job i want to play and have fun"
    Think about it this way. DNC buffs are a percentage

    Let’s use simple numbers

    SMN is doing 10,000 damage
    PCT is doing 25,000 damage

    DNC’s buff is 5%

    5% of 10,000 is 500
    5% of 25,000 is 1250

    So you simply gain more collective damage by buffing your highest performer. Regardless the PCT or the SMN doesn’t care about how much damage the DNC gives them, it’s only relevant to the DNC and the collective raid
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #53
    Player
    Crafoutis's Avatar
    Join Date
    Apr 2022
    Location
    Ul'dah
    Posts
    66
    Character
    Crafoutis Lesalia
    World
    Exodus
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ETermin View Post
    Warrior - On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield. In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the front lines of battle. With the arrival of peacetime, however, their art has descended into the shadows of obscurity, where it remains to this day.
    Should receive a straight 5% damage reduction. This would allow newer players unfamiliar with cooldown usage to be more easily healed.
    With the added damage reduction bonus, mitigations would be reworked to be generated based off of rotation. By utilizing the inner beast the player would generate defensive capabilities from attacking the target.
    By tying defensive capabilities to rotation this would add complexity to warrior by adding a form of resource manage with defensive cooldowns.
    Reduce the effectiveness of Nascent Flash
    Warriors self-healing capabilities are over tuned and reduce the effectiveness of the healer role.
    ☝ Yes officer, that's the one who threatened me. I don't play WAR because I am looking for complexity, I play WAR because I'm looking for simplicity. 1/10.
    (1)
    Last edited by Crafoutis; 03-29-2025 at 03:24 AM. Reason: Editor messed up
    WAR don't get changes because they don't need changes. They only need more enemies to cleave.

  4. #54
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    582
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    We need to play jeopardy with the devil.

    What is job identity for 300,000 gil?

    What is job uniqueness? For 1,000,000 gil.
    (1)

  5. #55
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    993
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Zakuyia View Post
    What is job identity for 300,000 gil?

    What is job uniqueness? For 1,000,000 gil.
    Not going to happen. And you could argue FFXIV never really had job uniqueness, only lore/animation/style identity but never gameplay identity derived from uniqueness. There were whispers of it, sure. But fundamentally the game doesn't want to engage with jobs that don't have a "fixed solution" (usually a static or quasi-static rotation), especially now that all CDs have been harmonized to 120s or to align with 120s.

    Hence why saying "they're eroding job identity" is always a bit weird: Erode what, exactly? Sure, in a vacuum, looking at just this game, naturally having Sword and Shield oath was a stronger gameplay identity than not having them. Or... was it even? It wasn't like the idea was Paladin-unique. It wasn't like while the specifics differed (much like they do now) the overall concept mirrored between tanks, including the weird "dance" it elicited. And that dance was just busywork, there was a fixed solution as to when you wanted to be in what stance, with no player expression beyond "I could have done better". There wasn't "I did well because I did A" vs "I did well because I did B", the second was "I did badly because I did B", which you can still get easily just as well, as evident by all the data we can readily access about how players play (fflogs and such).

    Job identity is... a tricky concept however. I don't think it can be lifted from other games and transplanted into FFXIV, given the combination of its age, the extreme button bloat and hence abilities to consider and reconsider and the vast number of classes instead of less classes coupled with specializations. There's just too much. FFXIV launched without any real job identity, and what little there was has been removed since ~late Stormblood. Which isn't necessarily a bad thing, after all if all you have is an infected appendix, you remove it. A healthy one would be better, sure, but between none and infected, none is better.
    (1)

  6. #56
    Player
    Qyoon's Avatar
    Join Date
    Feb 2025
    Posts
    84
    Character
    Qi Yun
    World
    Ragnarok
    Main Class
    Sage Lv 100
    they are going to remove their identity from all jobs gameplay wise so it's easier to balance each jobs.
    After 8.0 i bet picking a job will just be all about the VFX and overall style of it nothing more.
    Dunno if it's for better or for worse, but it's clearly SQE goal atm.

    The good part is the way it's going we might be able to play FF XIV and FF XIV Mobile at the same time.
    (0)
    Last edited by Qyoon; 04-08-2025 at 03:24 AM.

  7. #57
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    993
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Qyoon View Post
    The good part is the way it's going we might be able to play FF XIV and FF XIV Mobile at the same time.
    As an aside, I'm fully expecting an FFXIV Switch 2 release...
    (0)

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