Why?
Yes, it's used in the opener. But it also yes, is kept alighted with TF. Have you ever played Dancer? Genuine question? You seem not to, you seem to genuinely be unaware how the job works or is played.
Why?
1. To ensure that DNC has a more consistent opener and is able to use saber dance more consistently.
2. Yes I have. I also know how easy it is for things to drift.
3. With the buffs to BRD dnc would need a slight party buff.
How would they buff DNC without it out shining BRD? I have seen some high end parties use a DNC over a BRD since bard buffs is tied to the party and a DNC can buff a low dps dealing job to increase its DPS to a better level.
Song chains is a buff directly to songs and to BRD dps.
Ideally the end result would be something like this.
Dancer
Low pDPS + High rDPS
BRD
med pDPS + med rDPS
MCH
high pDPS - no rDPS
All within 500 combined dps of each other. If we are going with debuffs being added back in,
Dnc - slashing
Brd - piercing
Mch - blunt
Each having an advantage in certain compositions.
You should never use DNC to “buff” a weak DPS
dance partner (with some limited edge cases) should always be given to your strongest performer
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I'm sorry to hear that and understand your pain and frustration. I played the msq of dawntrail and stopped, nothing was fun anymore. The game seemed to be feeding me rewards without trying. I resubbed solely to post this on the forum.
They said they will be looking into job identity for next expansion. So far PLD from what I seen is the more defensive and mixed damage tank.
Warrior is the angry won't die and heals.
DRK is the more offensive and one of a great damage mitigation, but bad tank invul (before the invul buffs it got)
And GNB is a more hard damage focus with a little less defenses, but makes up for it in its burst. Again this is my experience on the jobs
Yea.... I don't have high hopes for job Identity come 8.0, not with how they have treated the healers, the blm changes on Tuesday, and the current state of phys Ranged. I can't really speak on the tanks or melee.
This boils down to change for the sake of change, it introduces more problems than it would fix. If you feel like you want to contribute, then just stick to one topic you feel confident in rather than rewriting everything with not even a basic understanding of most jobs and try to fit that into the current design philosophy of the game (the balancing of casual, midcore, and hardcore content, and job difficulty in conjunction with content difficulty and how that contributes to gameplay satisfaction)
I do agree, but it took me until PLD rework in 6.3 to realize how defensive PLD is. I just play the jobs I enjoy and not care about identityThis boils down to change for the sake of change, it introduces more problems than it would fix. If you feel like you want to contribute, then just stick to one topic you feel confident in rather than rewriting everything with not even a basic understanding of most jobs and try to fit that into the current design philosophy of the game (the balancing of casual, midcore, and hardcore content, and job difficulty in conjunction with content difficulty and how that contributes to gameplay satisfaction)
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