☝ Yes officer, that's the one who threatened me. I don't play WAR because I am looking for complexity, I play WAR because I'm looking for simplicity. 1/10.Warrior - On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield. In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the front lines of battle. With the arrival of peacetime, however, their art has descended into the shadows of obscurity, where it remains to this day.Should receive a straight 5% damage reduction. This would allow newer players unfamiliar with cooldown usage to be more easily healed.With the added damage reduction bonus, mitigations would be reworked to be generated based off of rotation. By utilizing the inner beast the player would generate defensive capabilities from attacking the target.By tying defensive capabilities to rotation this would add complexity to warrior by adding a form of resource manage with defensive cooldowns.Reduce the effectiveness of Nascent FlashWarriors self-healing capabilities are over tuned and reduce the effectiveness of the healer role.
Last edited by Crafoutis; 03-29-2025 at 03:24 AM. Reason: Editor messed up
WAR don't get changes because they don't need changes. They only need more enemies to cleave.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.