Quote Originally Posted by Carighan View Post
* Your Red Mage idea just has 1 optimal solution. Without numbers it's impossible to say whether it is to keep Black > White or keep them balanced, but it'll be one of those two. Since Verflare gives black mana, I suspect it'll be that one, but I can't know without numbers, either way there's no actual player choice involved, it's just a static solution.
The idea was to give RDM a little more flexibility in their rotation by switching between +10 black and incentivize having a clean rotation for the +10% damage. The player would be alternating between the two. The HoT effect is not ideal, and thats the point. The hope was to reward having a clean rotation for higher end gameplay.

* Summoner is more interesting, but only the Titan part.
I didnt have a lot of ideas for SMN due to how simplified its become over the expansions. This is the best i really could come up with.

* The Dancer changes seem illogical. Esprit is already an unreliable gain, so no need to give a bonus based on a randomized combo. Plus you can already overcap it easily in some situations, again, no need. The Flourish change sounds weird, because that's just a flat boost then as yeah, that's how you use it. Devilment goes against the whole idea of Dancer. Tilana again seems to indicate you don't play Dancer or aren't aware how the job works.
The goal was to make capping espirit in the opener more guaranteed to reduce the amount of RNG.

Flourish, last i remember was it being used in the opener or right after, by granting the +5s duration to Technical finish it was to promote keeping it aligned with TF.

Devilment - The core of devilment would stay the same where it grants one person +20%/+20%, the rest of the party would gain +2% crit making it a slight party buff

* You also write ideas for the PRanged jobs, then your individual per-job ideas don't actually reflect those ideas any more.
Dancer - yea i guess its not really reactive, increasing utility seems good.
BRD - Songs were really weak on brd last i remember, the goal was to increase dps via performing songs efficiently and increase their effectiveness
MCH - Yea its kind of a total rework that would bring back the cast bar for higher dps, but I wanted to leave it accessible as a non-castbar job

* You also don't play Reaper, I take it? Because eh... you might want to go into Shroud on one. You'll be surprised. >.>
I havent played reaper into the higher levels. I was going off the complaints that I was hearing.