Current Tier SystemTier 1(PLD) Paladin - Straightforward tank with shields, self-healing, and an easy-to-follow combo.(BRD) Bard - Simple ranged DPS with an intuitive DoT (damage over time) system and mobility.(SAM) Samurai - No party utility, just a simple but effective damage rotation.(WHM) White Mage - The most straightforward healer with big heals and minimal complexity.(SMN) Summoner - Rotation revolves around summon phases.Tier 2(WAR) Warrior - Very tanky, self-sustaining tank with an easy rotation, but needs proper cooldown usage.(DRG) Dragoon - Straightforward combo structure, but positionals and jump timing add complexity.(RPR) Reaper - Smooth melee DPS rotation with a powerful burst phase but requires managing the Soul Gauge.(DNC) Dancer - Easy execution, but optimal play relies on buff timing and procs.(SGE) Sage - Shield healer with a damage-to-healing playstyle via Kardia, rewarding good balance.(PCT) Pictomancer - Very flexible rotation outside of buff window.(VPR) Viper - fast-paced melee DPS with dual-wielding weapon transformations, requiring fluid combo execution and gauge management for optimal burst damage.Tier 3(GNB) Gunbreaker - Faster-paced tank with a cartridge system requiring tight execution.(NIN) Ninja - High APM (actions per minute) job with Mudras (hand sign abilities) that must be used correctly.(MCH) Machinist - No party buffs, but a fast rotation with strict cooldown alignment for big bursts.(SCH) Scholar - Shield healer with a pet mechanic (fairy management).(RDM) Red Mage - Instant-cast mechanics and an easy melee finisher system, requires some awareness for mana gauge.Tier 4(DRK) Dark Knight - Requires precise Blood Gauge and Mana management while handling tanking responsibilities.(MNK) Monk - Positional-heavy with chakra management, fast-paced gameplay, and constant movement.(AST) Astrologian - Complex card system requiring real-time decision-making for buffs.Tier 5(BLM) Black Mage - Demands perfect optimization, no movement mistakes, and mana balance for top-tier damage.