Goals of the Proposed Tier System in terms of Identity
The main goal is to provide accessible Jobs with varying levels of complexity and move away from simple is better since more people can play the jobs. The goal is not to rewrite the entire rotation system. Proposed adjustments would provide additional unique gameplay for each job, stay in line with its gameplay role, and adhere to its underlying lore. The intention is to keep the easy to pick up, takes effort to master that was prominent during earlier expansions.

The game should still be accessible to all sorts of individuals as there are many with disabilities who play this game. At the same time it should not alienate its long-term players by only listening to those that are actively subscribed. This is a difficult balance to achieve, and I understand that. Hopefully this discussion will become a way to express the current state of the game. There are other issues with FFXIV but today I will just be focusing on the gameplay of the classes and what makes their Identity.

Tier System Reference
Tier 1 (Beginner-Friendly) - Most Accessible
Simple rotations, minimal resource management, and high forgiveness. These jobs have intuitive mechanics, low punishment for mistakes, and fewer buttons to manage.
Tier 2 (Easy to Learn, Harder to Master)
More mechanics introduced but still forgiving. Some optimization needed. These jobs introduce some optimization mechanics but are still relatively easy to perform well with.
Tier 3 (Moderate Difficulty, Requires Awareness) - Average Player Accessible
Jobs with stricter rotations, reliance on buffs, or frequent mechanics. These jobs require more awareness of cooldown alignment, positioning, or resource management but remain accessible
Tier 4 (High Complexity, Requires Execution & Optimization)
High Complexity (Demanding Execution & Awareness) Jobs with multiple resource bars, stance swaps, and strict optimization requirements. These jobs require tight execution, proper cooldown management, and positioning awareness to maximize effectiveness.
Tier 5 (Most Difficult, Heavy Resource/Mechanic Management) - Most Complex
Most Difficult (Complex, Unforgiving, High Optimization Needed) These jobs require expert-level execution, resource tracking, and adaptability. These jobs punish mistakes heavily, have tight timing requirements, and require constant situational awareness.