About myself
I was a long-time subscriber of Final Fantasy XIV. I had been almost continuously subscribed from the launch of A Realm Reborn to the launch of the most recent expansion, Dawntrail. I have had Black Mage as my main and stuck with it through its strong points and lesser points. I have also done my fair share of extraneous content outside of savage raiding. I have had multiple jobs at level caps during various expansions. I do not claim to be an expert at every job or role. I posted a very informal writeup on Reddit about this topic and given the feedback decided to resubscribe just to post it here on the official forums with more detail that were no conveyed due to typing it on my mobile phone and before going to sleep.
What is Job Identity?
Job identity is the core mechanics of gameplay that makes the job feel different from other. Key aspects that form job identity can be broken down into the following: Role Identity, Unique Gameplay Mechanics, and Lore & Aesthetics.
Why this discussion about Job Identity?
The recent upcoming changes to Black Mage have sparked controversy over how simple and homogenous the gameplay has come for many of the jobs within the game. There has been significant discussion about what makes for a good job identity and gameplay. Is job identity expressing its core roots through aesthetic, skills, or gameplay? Is job homogenization okay since it allows more players to access more roles?
How will you approach this topic?
There will be sections focusing on what each role’s current state looks like, how to reintroduce identity into that role, the same approach will be applied for each jobs. Lastly there will be a section for miscellaneous items that would assist with identity development.
What has been lost along the way?
ARR and HWd used the cross-class system to obtain skills from other roles. This was done away in favor for the role system that was used in StB. ShB revisited the role system again to what is currently used today. During the migration of skills to the role system a significant part of what made the jobs unique faded away.
Personal Opinions
The gameplay loop has become very stale due to homogenization of each job. I feel less compelled to try other jobs within my role. When playing tanks or healer, they do not feel exciting. Jumping between PLD, WAR, DRK, GNB it’s the same 1-2-3 rotation with a burst window. WHM and AST feel close to the same as does SCH and SGE. When playing Melee DPS or Ranged DPS, I am playing follow the flashing yellow button. SMN has become follow the rotation, RDM has the most uniqueness of the casters with the upcoming changes to BLM in 7.2.
TL: DR – Go Read