I'm all for shenanigans, let all armors and accessories be usable by all jobs!

I'm all for shenanigans, let all armors and accessories be usable by all jobs!





That seems unwise because they're dexterity based classes.
I made the sim, both slaying gear and scouting gear get up to 2 770 crit without meld and food. Crit will not be a problem.Just adding dexterity to slaying accessories still going to be huge nerf to both ninja and viper due to big drop of critical hit stat when many of slaying accessories don't have critical hit stat and this would require to increase both ninja and viper base critical hit stat to negate loss of critical hit and some other stat changes to other base stats that being effected with changeing ninja and viper aiming accessories to slaying accessories.
Problem with making all melee DPS having same gear now would require making massive overhaul to every melee DPS jobs and to their stats when melee DPS armor sets is divided to three different gear sets (striking, scouting and maiming) with own stat variations while melee DPS accessories is divided to 2 different sets (aiming and slaying).
Only way they could make all melee DPS jobs having same gear set without need to making massive overhaul to melee DPS stats to make single gear set for all melee DPS jobs is by making sinlge gear set that changes it's stats based on what melee DPS job it's being equipped.

Skill issue tbh
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