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  1. #1
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80

    once again asking for ninja and viper to be able to use slaying accs

    i have no interest or desire in playing physical ranged, i am solely interested in playing melee jobs
    (1)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,921
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Melees should all share the same gear, I don't get why every other job gear is shared with their category but melee has different gear from one another.
    (1)

  3. #3
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    970
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Sure, just let tanks use slaying accessories too. I need more Direct Hit.
    (3)

  4. #4
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,921
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Espon View Post
    Sure, just let tanks use slaying accessories too. I need more Direct Hit.
    Honestly I wouldn't mind this considering how little damage i take in duties, maybe letting us have slaying will actually mean active damage output is a slight threat so i have to use defensives wisely.
    (0)

  5. 03-20-2025 02:58 PM

  6. #5
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    then just put dex on slaying accs too?
    (0)

  7. #6
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,921
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by UNDEAD10000 View Post
    Making ninja and viper to use slaying accessories would be massive nerf to both ninja and viper when both ninja and viper uses dexterity as a main stat while slaying accessories have strength as a main stat and don't have dexterity stat.

    Making slaying accessories work on both ninja and viper they needs to change ninja and viper main stat from dexterity to strength, remove scouting armor set completely and make ninja and viper to use slaying armor set.
    I mean yeah just make ninja and viper have strength, have one melee DPS set (old ones can just be changed for just strength even ranged).

    I really don't get the point of having different gear sets for melee other then visual ones (which usually are just recolours lol)
    (0)

  8. 03-20-2025 06:06 PM

  9. #7
    Player
    Astronema's Avatar
    Join Date
    Jan 2014
    Posts
    339
    Character
    Astronema Borealis
    World
    Leviathan
    Main Class
    Archer Lv 100
    your ninja can have REZ using mystery chemicals from a flask.
    (0)

  10. #8
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    If any alteration is going to happen to the accessories system, it should be combining healing and casting types.
    (1)

  11. #9
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by UNDEAD10000 View Post
    Just adding dexterity to slaying accessories still going to be huge nerf to both ninja and viper due to big drop of critical hit stat when many of slaying accessories don't have critical hit stat and this would require to increase both ninja and viper base critical hit stat to negate loss of critical hit and some other stat changes to other base stats that being effected with changeing ninja and viper aiming accessories to slaying accessories.



    Problem with making all melee DPS having same gear now would require making massive overhaul to every melee DPS jobs and to their stats when melee DPS armor sets is divided to three different gear sets (striking, scouting and maiming) with own stat variations while melee DPS accessories is divided to 2 different sets (aiming and slaying).

    Only way they could make all melee DPS jobs having same gear set without need to making massive overhaul to melee DPS stats to make single gear set for all melee DPS jobs is by making sinlge gear set that changes it's stats based on what melee DPS job it's being equipped.
    i would eat the hit if it meant that i didn't have to spend more time farming bis. not everybody cares about opti
    (0)

  12. #10
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rithy255 View Post
    Honestly I wouldn't mind this considering how little damage i take in duties, maybe letting us have slaying will actually mean active damage output is a slight threat so i have to use defensives wisely.
    heh , as if you have tenacity on your gear now, lol.
    (0)

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