Quote Originally Posted by Kazuke_Miso View Post
And despite what Yoshi P baits with "improved encounter design" or "improved job design", this will never change, because this is a low-cost solution to hook a lot of low-effort players and get reliable revenue from players who don't care about using any brain cells.
At times I really struggle to see "improved encounter design" on dungeon bosses. It seems to be they do mech 1, then mech 2, then mech 3, and after that just loop an overlap of the three. Makes them feel very spammy and repetitive.
And certain bosses such as Deadwalk 1 and 2 are just bad. Spirited Charge with a terrible netcode getting you hit even when away from the add, or the spinning tea cups that take up most of the fight. And then it's fun that it got the best third boss for the current endgame dungeons.