Quote Originally Posted by xbahax92 View Post
It's called inconvenience.

Designing difficult encounters? Inconvenience, lets remove it.
Job rotations on my spreadsheet not doing well? Inconvenience, lets remove it.
Difficulty/stress in my expert roulette? Inconvenience, lets remove it.
Our statistics show a certain type of players doing/using xyz? Inconvenience, lets remove it.
Our players engaging in a way we don't want them to? Inconvenience, lets remove it.
As much as it inconveniences the players to actually engage in content and not just deathroll their way through it, I think that the developers are inconvenienced by how many players are saying everything is fine or this job is too hard to play, I'm gonna go play PCT or SMN because they want instant gratification.

That's a problem with the current gaming community: All it is is that they want to feel good about what they're doing the moment it happens, and when it doesn't? They begin bashing without any constructive criticism. You can look at it ANYWHERE you go - other RPGs, MMOs, or even just outside of those genres in general; you'll run into it more often than not, even when actively trying to avoid it - and it's bleeding into dev philosophy because it helps the money go up in the current market(to people's dismay when we start complaining about content being waited on so long or that "there's no content" in the game because some guy bumrushed through it and doesn't consider other alternatives than combat).