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  1. #1
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    525
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    My only complaint is the skill ceiling. Stop lowering every ceiling you see.
    Even then, I'm not giving this as much attention as I would have a long time ago. The changes are intentional, and they are asked for by a certain group of people. So there's no arguing with the devs or blaming them. for anything.
    (1)

  2. #2
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    574
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mistress_Irika View Post
    The changes are intentional, and they are asked for by a certain group of people. So there's no arguing with the devs or blaming them. for anything.
    You say this but I've yet to see any evidence of anyone asking for the VPR change a month into 7.0 and nobody I can see wants the BLM changes, save for the devs. It most certainly isn't the raiding community, everyone I see and talk to from that group wants jobs to be interesting.
    (3)

  3. #3
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Alice_Rivers View Post
    You say this but I've yet to see any evidence of anyone asking for the VPR change a month into 7.0 and nobody I can see wants the BLM changes, save for the devs. It most certainly isn't the raiding community, everyone I see and talk to from that group wants jobs to be interesting.
    It's called inconvenience.

    Designing difficult encounters? Inconvenience, lets remove it.
    Job rotations on my spreadsheet not doing well? Inconvenience, lets remove it.
    Difficulty/stress in my expert roulette? Inconvenience, lets remove it.
    Our statistics show a certain type of players doing/using xyz? Inconvenience, lets remove it.
    Our players engaging in a way we don't want them to? Inconvenience, lets remove it.
    (1)
    Last edited by xbahax92; 03-21-2025 at 11:43 PM.

  4. #4
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,429
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by xbahax92 View Post
    It's called inconvenience.

    Designing difficult encounters? Inconvenience, lets remove it.
    Job rotations on my spreadsheet not doing well? Inconvenience, lets remove it.
    Difficulty/stress in my expert roulette? Inconvenience, lets remove it.
    Our statistics show a certain type of players doing/using xyz? Inconvenience, lets remove it.
    Our players engaging in a way we don't want them to? Inconvenience, lets remove it.
    As much as it inconveniences the players to actually engage in content and not just deathroll their way through it, I think that the developers are inconvenienced by how many players are saying everything is fine or this job is too hard to play, I'm gonna go play PCT or SMN because they want instant gratification.

    That's a problem with the current gaming community: All it is is that they want to feel good about what they're doing the moment it happens, and when it doesn't? They begin bashing without any constructive criticism. You can look at it ANYWHERE you go - other RPGs, MMOs, or even just outside of those genres in general; you'll run into it more often than not, even when actively trying to avoid it - and it's bleeding into dev philosophy because it helps the money go up in the current market(to people's dismay when we start complaining about content being waited on so long or that "there's no content" in the game because some guy bumrushed through it and doesn't consider other alternatives than combat).
    (2)

  5. #5
    Player
    Join Date
    Apr 2024
    Posts
    168
    Quote Originally Posted by xbahax92 View Post
    It's called inconvenience.

    Designing difficult encounters? Inconvenience, lets remove it.
    Job rotations on my spreadsheet not doing well? Inconvenience, lets remove it.
    Difficulty/stress in my expert roulette? Inconvenience, lets remove it.
    Our statistics show a certain type of players doing/using xyz? Inconvenience, lets remove it.
    Our players engaging in a way we don't want them to? Inconvenience, lets remove it.
    And despite what Yoshi P baits with "improved encounter design" or "improved job design", this will never change, because this is a low-cost solution to hook a lot of low-effort players and get reliable revenue from players who don't care about using any brain cells.
    (3)

  6. #6
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    495
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Kazuke_Miso View Post
    And despite what Yoshi P baits with "improved encounter design" or "improved job design", this will never change, because this is a low-cost solution to hook a lot of low-effort players and get reliable revenue from players who don't care about using any brain cells.
    At times I really struggle to see "improved encounter design" on dungeon bosses. It seems to be they do mech 1, then mech 2, then mech 3, and after that just loop an overlap of the three. Makes them feel very spammy and repetitive.
    And certain bosses such as Deadwalk 1 and 2 are just bad. Spirited Charge with a terrible netcode getting you hit even when away from the add, or the spinning tea cups that take up most of the fight. And then it's fun that it got the best third boss for the current endgame dungeons.
    (2)

  7. #7
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,731
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kisshu View Post
    At times I really struggle to see "improved encounter design" on dungeon bosses. It seems to be they do mech 1, then mech 2, then mech 3, and after that just loop an overlap of the three. Makes them feel very spammy and repetitive.
    And certain bosses such as Deadwalk 1 and 2 are just bad. Spirited Charge with a terrible netcode getting you hit even when away from the add, or the spinning tea cups that take up most of the fight. And then it's fun that it got the best third boss for the current endgame dungeons.
    And then third boss is equally boring because it's a run of the mill boss design in modern XIV.
    But at least you're not pulling your hair literally running through the first two so it feels okay in comparison...
    (1)