Some surprising numbers from my simulation:
Time elapsed: 11 hours (at this point, i'm running an extremely efficient Rust program on a 16 core machine, and idk if I can speed it up)
Jobs: unique only
Races: all unique combinations (meaning races are substitutable with any other race so long as the count is preserved)
Chemistries: all 15% guaranteed
Missions: all 6 variants of the level 50 missions
Affinities: all combinations
Conclusion: assuming you can get a guaranteed chemistry (e.g. stay constrained to unique jobs and use "when all jobs are different [maxstat] increased by 15%"), it's actually more beneficial to have all your squadron be one race instead of a diverse set. (Note that the race is "all of the same race" and not "all au ra")Code:Aura MRD Aura GLA Aura ARC Aura ROG Aura LNC Aura CNJ Aura THM Aura ACN Training: Stats { physical: 200, mental: 180, tactical: 20 } Performance: 3 stats: 55.80% 2 stats: 23.37% 1 stats: 20.83% 0 stats: 0%
I personally like having a diverse squadron so this makes me a little sad, but the strict requirement of 30% stat boosts to hit breakpoints means you have to go for cases where an affinity triggers 30% across the board.
There is one more potential set of cases I have not yet considered: unrestricted jobs (9^8) rather than unique jobs (9). As-is, this computation would take 2.3 million days.

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