- Add Exploration minor rewards, such as treasures that unlock an Achievement for finding each and give you a minion.
- Add Unique Activities in the Game that are not 'click and wait for cast bar'.
- Add Weekly Quests for each zone.
- Remove the limit from the Society Quests, 3 per tribe and 6 per day is ridiculous.
- Add World Bosses again.
- Add Weather based Fates/Events.
- Add Special Weather Events, such as Odin in ARR.
- Add Events on the zone which adds to a minor storyline and some minor changes in the map itself (Example, Area infested with monsters is cleansed, so now there are NPCs in that spot with unique things to buy from).
- Make mounting more intuitive and allow your friends to mount on the multi-seater mounts without having to right click on you.
- Improve solo maps for them to either have a minor dungeon instance as you complete or have an actual charade to figure out through text within the zone, which leads you to said minor dungeon or treasures as pointed out above.
- Add unique characteristics to Fates based on the Levequests card principle, changing even a known fate over how it works. Variants of the same scenario.

In simple, JUST MAKE THE WORLD INTERESTING.
Fates used to be interesting in ARR, it was tiresome to Fate Grind, yes, but it was interesting.
The Relics grinds being tied to fate RNG was horrible, but it kept people walking in the world and doing fates.
As it is, there's NO PURPOSE to visit any zone at all.