Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 49

Hybrid View

  1. #1
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I see nothing wrong with the current materia system.

    100% chance for 1 materia on everything, if you want to be more powerful you have to risk it. If melding multiples was garenteed the market would instantly crash and everyone would be extremely overpowered.

    Nothing in the game requires double melds honestly, except relics and that is suppose to be difficult to get.



    AS for the complaints of cost it is all relative. Yea that heavens eye is 1.5mill... you know how much money you get in a 2hr long materia session? People in my ls averaging 2-3 mill an hour. So items costing alot mean nothing when you can make alot as well.
    (3)

  2. #2
    Player
    Vingtdeux's Avatar
    Join Date
    May 2011
    Posts
    174
    Character
    Boule Depoil
    World
    Balmung
    Main Class
    Archer Lv 50
    The only change I'd make would be to remove the different tiers into tiers.

    That currently makes 20 materias for each type, that is too many and doesn't add much to the table.
    (0)

  3. #3
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Another SE please give me dbl melds for free thread/ Make my easy to get lol af gear better.
    (3)

  4. #4
    Player
    Rubieus's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    573
    Character
    Rubieus Amrita
    World
    Tonberry
    Main Class
    Lancer Lv 81
    My 2 cents.

    1: Doing anything that solely relies on RNG is bad, and the developers of such a mechanic should feel bad about it.
    If I wanted to waste all my time and money on gambling. I still wouldn't because the odds are always against you.

    The best way to fix this RNG problem is to implement skills/items that increase your chances of success. (1% is not an appropriate amount)

    2: The idea to equip materia/gems into your gear is a tried and true mechanic, it works in Diablo, it works in FFVII and it works in FFXIV. However, creating useless materia (Namely the orange ones) and ones that increase stats by an unsubstantial amount. (T4 Manathirst 35mp. wow.) Makes little to no sense, and I am sure in 2.0 they will come in handy but what is the point of introducing them now when they do little more then to fill up our already bulging inventory bags.

    3: Congratulations to everyone who have their double melds (or 4th), I am currently 0/4 on my first one. I don't think that is a big number and I am not raging about it, what I am raging about is the unclear progression. The game says I have a 16% to double meld, but doesn't show me what the end result is. As far as I am concerned all that means is, I have a predetermined result. I either get it or I don't. Add that on to the fact that double melding/triple melding decreases my chances but nothing increases my chances makes the whole thing complete rubbish. An mmorpg should not solely be based on luck. Farming endless hours only to watch your hard work shatter into a million pieces is not having fun, nor is it progressing my character's individual skills. It is a time sink and a gil sink.

    Lastly: I am a patient man, I don't rage quit after wiping or doing 8 hours of hamlets without a single seal. I don't even raise my voice on vent when I don't get a drop I really want but someone else kind of wants (and gets). But this RNG materia crap is making ripples in my calm. /rant
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    ガンブレード!吉田も欲しいです!
    うん、銃は夢があるし、ガンブレードもFFらしいですよね

  5. #5
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    In order to get triple melds, I expect no less than 30 failures. Prepare for it and there isn't a problem. If you want awesome gear, expect LOTS of failure to get it. You can always sell anything that's left over.
    (1)

  6. #6
    Player
    Rubieus's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    573
    Character
    Rubieus Amrita
    World
    Tonberry
    Main Class
    Lancer Lv 81
    So what you are saying is that I should forget about making friends, doing fun stuff, or anything else in the game except spend every waking hour farming for a RNG to get the materia I want x90 (90 Strength T4), collect just as many catalyst and craft just as many pieces of armor to put that on, just to get one piece of T4, and that is of course assuming it actually happens within 30 tries. Since you don't actually stack the chances, meaning each try is <15% give or take... I'll pass.

    I do want awesome gear though, I want to do dungeon runs (IE 100% drop rate at the end of a 5 hr run) and make real progress and watch my skills grow as a player and the end result being that not only myself but my team gets awesome gear. Not because we are so insanely lucky that we manage to win some lottery.
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    ガンブレード!吉田も欲しいです!
    うん、銃は夢があるし、ガンブレードもFFらしいですよね

  7. #7
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Honestly I think the RNG would be fine if we had more ways to improve the % chance
    (1)

  8. #8
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Niqote View Post
    Final Fantasy
    Not everyone will agree, but I would like to see the melding system changed. The system is far from being 'Final fantasy'. If we could implement a system that was more along the lines of FFVII or FFXI (Buy, find spells/materia and learn/equip them to pre determined slots) or FFIX (Equip a weapon until you 'learn' the ability from it) it would feel more like... home?
    This is what it should have been in the first place.

    Materia should be about learning and equipping to pre determined slots
    Cruddy NQ gear could have 1 slot, HQ gear 2 slots, NM/Dungeon drops 3+ slots

    Materia should cross combine for various effects or abilities like in FF7

    If we could freely equip and deequip materia that would help go some way towards spec'ing our roles out for various events.
    (5)

  9. #9
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Altanas View Post
    This is what it should have been in the first place.

    Materia should be about learning and equipping to pre determined slots
    Cruddy NQ gear could have 1 slot, HQ gear 2 slots, NM/Dungeon drops 3+ slots

    Materia should cross combine for various effects or abilities like in FF7

    If we could freely equip and deequip materia that would help go some way towards spec'ing our roles out for various events.

    that would be way too freaking fun man. Instead we got this wonky korean-grindymmo rng function materia system instead. the materia system in its entirety should have never been introduced into the game. Its far more fitting of a system that would be added to a mmo in/on its last legs. Materia shoulda been added like jewels to be socketed into gear that could further enhance it but instead they added a totally random and gil heavy money sink system to it. its gonna be hard and off-putting to new players of ARR.
    (3)

  10. #10
    Player
    Keres's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Taja Shin
    World
    Excalibur
    Main Class
    Samurai Lv 70
    As it is right now, double and triple melds basically do nothing but reward people who can afford to throw lots of gil at the process to brute-force their way past the RNG aspect.

    It's very intimidating for new/casual players, especially when double/triple melds become the expected norm and anything less is "gimp". That's not necessarily the fault of the players, as they're right to go with what's going to make them the most powerful, but it seems like an indicator of a flawed game system to me.
    (0)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast