Something that has been on my mind when it comes to FFXIV is that many of the dungeons to me don't feel like they have a real presence in the game world. they're more about the moment of story that surrounds you clearing them, especially the further you go.
A lot of them kinda just take place in what feels like (or at times literally is) a pocket dimension. to me it makes the ones that have a real physical presence much much more enjoyable to think about.
Some examples, Tender Valley, Straborough Deadwalk, Vanguard, the dead ends, aetherfont, Holminster switch, ect. a lot of dungeons just feel soo very disconnected from the zones that supposedly lead into them. and given a lot of them are towns, places people live and work at. it'd be way nicer to be able to see what things are like at those locations before and after you run them as a dungeon.
Ala Mhigo is tragic in that it's a gorgeous backdrop to a town you sprint through while dunking on mobs. Hominster is a gorgeous looking field and farmland that presumably isn't completely on fire forever after you do the dungeon, what does it look like now? we'll never see.
The exceptions stand out. I have a fondness for when they let us walk back through a dungeon after it was done. Hilariously despite taking place in a side dimension the fell court of troia gave you the chance to walk around in it in a much calmer state. I kinda adore that, same with Lapis Manalis.
and to me the bests are the ones that have a **very** physical presence in the world like how you can fly around the building of Kitisis hyperborea to see it's exterior. The way the tower of Babil looms over garlemald and that quests take you back there many a time.
and the absolutely lovely way in how many ARR and Heavensward zones do a nice job of having dungeons feel baked into the world, freaking right outside ul'dah you can see how the cave entrance to cutter's just works with the environment.
I will always love it more when it feels like the first room of a dungeon is right past this part of the overworld that you're standing on. where it feels like you could almost look into it.
and then you get those weird lobby area's in the msq right before you do a dungeon for the first time and then never see again.. like the crash zone into the wall of Vanguard before you run it...
you never really see the intersection point of heritage found and shaaloni after that lobby zone disappears instead there's a train tunnel that zooops you to a different train tunnel miles away in the other zone. and it's weird and unsatisfying to me.
Obviously there's a good mix of both pocket dimension and real physical locations that you can fly right up to in every expansion.. I just want them to do more with the latter. because it's fucking coooool.