Quote Originally Posted by Wasselin View Post
I’m pointing out a pattern I’ve observed where critiques often shift without acknowledging the realities of development. For example, people asked for a field operation in Endwalker, and when it was announced for Dawntrail, the criticism shifted to it not coming soon enough. That’s not to say the feedback is invalid, but the goalposts are moving. Not everyone, but some people, what this thread calls Black Knights, criticize everything in bad faith.

You’re right that the devs prioritize certain content over others, and that’s part of the challenge. They have to balance resources, time, and player expectations across a wide range of content. My point isn’t that players shouldn’t ask for things sooner—it’s that we should also recognize that development takes time, and not every delay is a choice made lightly.

I’m not saying the critiques are unfair because they’re critiques—I’m saying they can feel unfair when they don’t account for the constraints the devs are working under. It’s fine to want more content sooner, but it’s also worth considering why certain things take the time they do. Black Knights however do not do this, and simply see another opportunity to tear the devs down. At least, from my perspective.

And you’re absolutely right—everyone is biased, including me. My bias is toward supporting and boosting the things I love about the game and respectfully critiquing what I see as detracting from it's success.
There comes a point where if you cannot put out content at a pace worthy of a monthly subscription then something needs to change

The drought we are currently in functionally started in 6.1. 6.1 was just shy of 3 years ago. Criticism immediately bubbled up in the relatively empty EW patches that there was nothing repeatable. It should not take 3 years to get something out the door considering in the same time period (2018->2021) square released ALL of eureka AND Bozja

The criticism didn’t “reset” because DT came out because we are still in the same repeatable lull that started with 6.1. You bought up eureka orthos which the devs killed by ignoring our criticism that the mobs were pointlessly tanky and the design was hostile to groups over solo players (mob AOE’s could often one shot cleave through walls and across hallways and every mob was excessively tanky to the point that it was faster to level literally any other way)

We shouldn’t be in a lull for this long when they gave us 2 full field operations, a deep dungeon, ishgardian restoration and multiple dungeons in SB across the late SB->ShB period. The change in content cadence is just bad