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  1. #1
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,379
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    To me the need to tutorialize something as static and inherently non-interactive as the DPS rotations cycling 20+ buttons in entirely predictable orders that Autohotkey could use optimally hints at the actual problem: These rotations existing.

    The issue here is not really a lack of tutorials, much as those would help. It's that something requiring all the brain complexity of 1-finger-death-punch's "combos" is artificially blows up to use dozens of buttons to make it appear deep in gameplay, when all it adds is a thin veneer of fake complexity over an entirely shallow system.

    FFXIV has DPS gameplay that would very much benefit if subjected to GW2's class design where you are forced to just 2x5 damage abilities (of which two are autoattacks), 1 healing ability, 3 utilities and 1 ultimate, plus 1-4 class-unique abilities while most mirror stuff the other classes have in some way, shape or form. Not because that system is superior, but because it takes the lack of gameplay depth inherent in these designs serious and admits it and works with it, producing something that while not remarkably better, at least feels less boring to play.

    Of course, even better would be adding actual depth to the combat in turn, ripping out 50%-75% of the raw skill count but making the remaining ones actually meaningful to use. That might still need a tutorial, though honestly a well-designed combat system should tutorialize itself.
    (0)

  2. #2
    Player
    SubmarineAlt's Avatar
    Join Date
    Apr 2024
    Posts
    44
    Character
    Bzzzt Buzzzzzzzzzzzzz
    World
    Siren
    Main Class
    Bard Lv 100
    Quote Originally Posted by Carighan View Post
    To me the need to tutorialize something as static and inherently non-interactive as the DPS rotations cycling 20+ buttons in entirely predictable orders that Autohotkey could use optimally hints at the actual problem: These rotations existing.

    The issue here is not really a lack of tutorials, much as those would help. It's that something requiring all the brain complexity of 1-finger-death-punch's "combos" is artificially blows up to use dozens of buttons to make it appear deep in gameplay, when all it adds is a thin veneer of fake complexity over an entirely shallow system.

    FFXIV has DPS gameplay that would very much benefit if subjected to GW2's class design where you are forced to just 2x5 damage abilities (of which two are autoattacks), 1 healing ability, 3 utilities and 1 ultimate, plus 1-4 class-unique abilities while most mirror stuff the other classes have in some way, shape or form. Not because that system is superior, but because it takes the lack of gameplay depth inherent in these designs serious and admits it and works with it, producing something that while not remarkably better, at least feels less boring to play.

    Of course, even better would be adding actual depth to the combat in turn, ripping out 50%-75% of the raw skill count but making the remaining ones actually meaningful to use. That might still need a tutorial, though honestly a well-designed combat system should tutorialize itself.
    It'll never stop being funny to me. People that drool this sort of take out never have the proven experience to back it up. How can you advocate dismantling a system you yourself can't even use properly? What makes you think you're qualified to speak on it? And you advocate for "actual depth?"

    Your head would explode if the game was any deeper. No, you're just spouting whatever opinion you read on Reddit today. And it's pretty sad to see. Grow up. Think a little. And drop GW2. It's such a shit game.
    (3)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,682
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SubmarineAlt View Post
    It'll never stop being funny to me. People that drool this sort of take out never have the proven experience to back it up. How can you advocate dismantling a system you yourself can't even use properly? What makes you think you're qualified to speak on it? And you advocate for "actual depth?"

    Your head would explode if the game was any deeper. No, you're just spouting whatever opinion you read on Reddit today. And it's pretty sad to see. Grow up. Think a little. And drop GW2. It's such a shit game.
    What about the people that may have the experience? What is the required threshold exactly?
    I'm not going to speak about that GW2 comparison because I have never played that game nor do I understand what this even means, but modern XIV rotations being static DDR pieces of braindead snoozefest? Yeah, sue me for having that take?

    Not like i'm exactly the only one sharing it when it comes to the sorry state of XIV jobs today anyway...
    (1)