We have the same pace as always. Which is the problem. The next thing that follows to growing accustomed is to grow weary.
Doesn't help that, over years and years, the game still carries plenty of technical limitations, even after the graphics update, that get fixed one a at time... per patch.
People waiting 18+ Months between content with longevity and replayability from 1 expansion to the next, for the general player base is just outright harmful, that's what it is based on (4 years if you want to consider their notion to try and turn Endwalker into a solo experience).You say that based on what?
Have you created content for a MMO before so you have personal experience with how realistic it is or isn't?
I haven't myself but I've read blogs and interviews with developers, and watched the occasional documentary on YouTube. Content development doesn't happen over night. Most content comes from the coordinated effort of multiple teams and each team is usually working on several different pieces of content at a time. Even if a specific team member has a single specific assignment, they may be pulled to help out another team member at times.
Having a schedule format can help with work flow and coordination, leading to a smoother release. It's also helpful to players who have to plan their game time around real life schedules. "I know this piece of content will release at this point so I need to avoid scheduling conflicts."
It's more realistic for you to adapt than for them to change.
an MMO game, should be treating itself as an MMO foremost.. It shouldn't be low on the priorities.. Further, I am fairly sure they can project manage appropriately, even if this means releasing relics sooner, and tying them to existing content before molding them into Exploratory.. This alone would be a great help and wouldn't be massively strenuous since the core assets will already exist in the game.
It's just as realistic and practical for them to change, as to what it is for the players to adapt. It's just a matter of resource allocation and how much time or resources you want to put in a specific piece of content, e.g., introducing relics earlier and attaching the earlier stages to existing content is very lightweight on resources.. Unless your team is still is just really not trying at all. That alone would be a significant upgrade to our content cycle.
There is enough content but I wish there was still more.
What I've been doing this patch
I got Healer and DPS sets from 24 man raid
I should get the 25 item from PVP tomorrow
Worked on some old Relics
Worked on leveling jobs
Worked on my island wanted to get it to 20 before new content comes out
Did some maps
Did some RP stuff
Did some stuff in Gold Saucer from time to time
Capped the newest beast tribe quest
Hunt trains.
Shared fate working on capping every zone.
I never know what I am going to be doing when I log on but I quickly make up my mind and I'm doing something.
There are 100s of free games in my libraries and tv shows to watch when I'm just not in the mood.
But I would say in a patch cycle I log in 70% of the days.
Commendations.
If I play dps I only give it out to other dps.
If I play tank I only give it out to healers.
If I play healer I only give it out to tank.
Only if they should be getting a commendation.
There are always exceptions to the rules!
I've mostly been doing afk content at this point while watching tv shows (gates, fates spawning S ranks/fate bosses) as I still need a bit under 3000 fates for the achievement. I do trains because I still need 1500 A ranks for the achievement. I do two fast roulettes a day for second chances (not like RNG likes me), some maps occasionally... that's pretty much it.
NEW content has been lacking for casuals. The game is 10 years old, by now people who were interested in long grinds have done them, and what is left? Nothing. THAT is the issue.
You know what, even if we only got actually interesting seasonal events, it would make a huge difference. Moogle events are great, but they are limited.
I am looking forward to the new stuff coming, I do wish there was no leaderboard in cosmic explorations but it is what it is. Just a shame they waited 9 months to release something like that.
I do have to add - that casual players are extremely limited upgrading their alt jobs' gear is not helping.
Bro these trolls nowadays. Please don't compare the quality of Elden Ring with the quality of these patches. And 60 hours to complete Elden Ring ? More like 200+. Unless you're a point A to point B player, in which case you compare it with the bare 1hr of msq every 5 months.
"Guys no one else is better than FF14 imo guys wait stop you didn't post precise examples of other companies giving better experiences so that means ff14 is in a good place guys stop unsubbing quit complaining WoW does it too that means it's good guys~~~"
Nice counterargument. Whales exist in ff14 too - they buy 5 year old hairs for $15 and one-piece outfits for $20. And then they turn around and buy a non-account-wide mount for $40. Except instead of that being funneled back into the game to improve it so people keep playing, SE spends all of it on terrible games that underperform at their very very best, or flop spectacularly. THEN they release the exact same expansion for FF14 except reskinned. Same number of dungeons, same exact dungeon every time but the mobs are different, same exact roulette structure, same exact raid tier structure, same exact ultimate structure, same exact deep dungeon structure, same exact everything. And even the Firmament and Bozja/Eureka are getting reskinned this time and you could see in the live letter that it's literally the exact same things. It's all the exact same except it just has a different model used for this mob, or this hallway dungeon is in a space ship this time ooooo, and the raids are so samey that we still use mechanic names from ARR to explain how to do the fight to people.
uhhh bro, they are...that's kind of the problem. Where have you been?
Square enix doesn't need you defending their actions. From looking at all the data and player count their formula isn't working and it needs change.You say that based on what?
Have you created content for a MMO before so you have personal experience with how realistic it is or isn't?
I haven't myself but I've read blogs and interviews with developers, and watched the occasional documentary on YouTube. Content development doesn't happen over night. Most content comes from the coordinated effort of multiple teams and each team is usually working on several different pieces of content at a time. Even if a specific team member has a single specific assignment, they may be pulled to help out another team member at times.
Having a schedule format can help with work flow and coordination, leading to a smoother release. It's also helpful to players who have to plan their game time around real life schedules. "I know this piece of content will release at this point so I need to avoid scheduling conflicts."
It's more realistic for you to adapt than for them to change.
You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.
You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.
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