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  1. #1
    Player
    MitsukiKimura's Avatar
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    Aug 2019
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    Malboro
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    662
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Jojoya View Post
    So what MMOs are better at "getting content" to players right now? WoW isn't that different from FFXIV when it comes to a content release schedule. The difference is that WoW stretches content longevity artificially through reputation grinds that can't be done concurrently and farming tiny amounts of currency to give gear sets of tiny upgrades once enough currency is accumulated.

    You make a reference to F2P games but don't mention if you're referring to F2P MMOs or other genres. Top selling F2Ps generate more revenue than subscription based games thanks to the whales so someone who doesn't pay for the game may feel like they're getting a lot (or have the potential to get a lot) for very little but it's really because others are paying for it. You also don't give concrete examples of their content release schedules for a comparison.

    If someone only wants to play content once when it is new and doesn't want to be repeating it then they should reconsider if they really want to be playing a MMO because repetition is a core component of MMO design. We are not going to be getting a constant stream of new content.



    You probably shouldn't have started it with your white knight comment.

    No one here is a knight of any color (though it would be great if there were a few to kill the trolls living under the forum bridge). We're all players with different interests and different expectations.

    But too often the expectations are unrealistic. People need to stop and consider the genre they've chosen to play. The base genre design isn't going to change massively. There will be content released in stages followed by pauses of months without new content.

    If you don't like that basic design, MMORPGs are probably not a good choice of game to play.
    Then they need to change their content release schedule plans. Which isn't a unrealistic request.
    (0)

  2. #2
    Player
    Jojoya's Avatar
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    Feb 2018
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    9,109
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by MitsukiKimura View Post
    Then they need to change their content release schedule plans. Which isn't a unrealistic request.
    You say that based on what?

    Have you created content for a MMO before so you have personal experience with how realistic it is or isn't?

    I haven't myself but I've read blogs and interviews with developers, and watched the occasional documentary on YouTube. Content development doesn't happen over night. Most content comes from the coordinated effort of multiple teams and each team is usually working on several different pieces of content at a time. Even if a specific team member has a single specific assignment, they may be pulled to help out another team member at times.

    Having a schedule format can help with work flow and coordination, leading to a smoother release. It's also helpful to players who have to plan their game time around real life schedules. "I know this piece of content will release at this point so I need to avoid scheduling conflicts."

    It's more realistic for you to adapt than for them to change.
    (1)

  3. #3
    Player
    Kaurhz's Avatar
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    Jul 2015
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    3,786
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Jojoya View Post
    You say that based on what?

    Have you created content for a MMO before so you have personal experience with how realistic it is or isn't?

    I haven't myself but I've read blogs and interviews with developers, and watched the occasional documentary on YouTube. Content development doesn't happen over night. Most content comes from the coordinated effort of multiple teams and each team is usually working on several different pieces of content at a time. Even if a specific team member has a single specific assignment, they may be pulled to help out another team member at times.

    Having a schedule format can help with work flow and coordination, leading to a smoother release. It's also helpful to players who have to plan their game time around real life schedules. "I know this piece of content will release at this point so I need to avoid scheduling conflicts."

    It's more realistic for you to adapt than for them to change.
    People waiting 18+ Months between content with longevity and replayability from 1 expansion to the next, for the general player base is just outright harmful, that's what it is based on (4 years if you want to consider their notion to try and turn Endwalker into a solo experience).

    an MMO game, should be treating itself as an MMO foremost.. It shouldn't be low on the priorities.. Further, I am fairly sure they can project manage appropriately, even if this means releasing relics sooner, and tying them to existing content before molding them into Exploratory.. This alone would be a great help and wouldn't be massively strenuous since the core assets will already exist in the game.

    It's just as realistic and practical for them to change, as to what it is for the players to adapt. It's just a matter of resource allocation and how much time or resources you want to put in a specific piece of content, e.g., introducing relics earlier and attaching the earlier stages to existing content is very lightweight on resources.. Unless your team is still is just really not trying at all. That alone would be a significant upgrade to our content cycle.
    (3)

  4. #4
    Player
    MitsukiKimura's Avatar
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    Aug 2019
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    Malboro
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    Mitsuki Akiyumi
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    Malboro
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    Reaper Lv 100
    Quote Originally Posted by Jojoya View Post
    You say that based on what?

    Have you created content for a MMO before so you have personal experience with how realistic it is or isn't?

    I haven't myself but I've read blogs and interviews with developers, and watched the occasional documentary on YouTube. Content development doesn't happen over night. Most content comes from the coordinated effort of multiple teams and each team is usually working on several different pieces of content at a time. Even if a specific team member has a single specific assignment, they may be pulled to help out another team member at times.

    Having a schedule format can help with work flow and coordination, leading to a smoother release. It's also helpful to players who have to plan their game time around real life schedules. "I know this piece of content will release at this point so I need to avoid scheduling conflicts."

    It's more realistic for you to adapt than for them to change.
    Square enix doesn't need you defending their actions. From looking at all the data and player count their formula isn't working and it needs change.
    (1)

  5. #5
    Player
    All_Nonsense's Avatar
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    Feb 2024
    Location
    Gridania
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    318
    Character
    Neo Bird
    World
    Cactuar
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    Warrior Lv 100
    Quote Originally Posted by Jojoya View Post
    So what MMOs are better at "getting content" to players right now?
    "Guys no one else is better than FF14 imo guys wait stop you didn't post precise examples of other companies giving better experiences so that means ff14 is in a good place guys stop unsubbing quit complaining WoW does it too that means it's good guys~~~"

    Nice counterargument. Whales exist in ff14 too - they buy 5 year old hairs for $15 and one-piece outfits for $20. And then they turn around and buy a non-account-wide mount for $40. Except instead of that being funneled back into the game to improve it so people keep playing, SE spends all of it on terrible games that underperform at their very very best, or flop spectacularly. THEN they release the exact same expansion for FF14 except reskinned. Same number of dungeons, same exact dungeon every time but the mobs are different, same exact roulette structure, same exact raid tier structure, same exact ultimate structure, same exact deep dungeon structure, same exact everything. And even the Firmament and Bozja/Eureka are getting reskinned this time and you could see in the live letter that it's literally the exact same things. It's all the exact same except it just has a different model used for this mob, or this hallway dungeon is in a space ship this time ooooo, and the raids are so samey that we still use mechanic names from ARR to explain how to do the fight to people.

    Quote Originally Posted by Jojoya View Post
    then they should reconsider if they really want to be playing
    uhhh bro, they are...that's kind of the problem. Where have you been?
    (1)

  6. #6
    Player
    Kohashi's Avatar
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    Jun 2024
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    708
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by All_Nonsense View Post
    "Guys no one else is better than FF14 imo guys wait stop you didn't post precise examples of other companies giving better experiences so that means ff14 is in a good place guys stop unsubbing quit complaining WoW does it too that means it's good guys~~~"

    Nice counterargument. Whales exist in ff14 too - they buy 5 year old hairs for $15 and one-piece outfits for $20. And then they turn around and buy a non-account-wide mount for $40. Except instead of that being funneled back into the game to improve it so people keep playing, SE spends all of it on terrible games that underperform at their very very best, or flop spectacularly. THEN they release the exact same expansion for FF14 except reskinned. Same number of dungeons, same exact dungeon every time but the mobs are different, same exact roulette structure, same exact raid tier structure, same exact ultimate structure, same exact deep dungeon structure, same exact everything. And even the Firmament and Bozja/Eureka are getting reskinned this time and you could see in the live letter that it's literally the exact same things. It's all the exact same except it just has a different model used for this mob, or this hallway dungeon is in a space ship this time ooooo, and the raids are so samey that we still use mechanic names from ARR to explain how to do the fight to people.



    uhhh bro, they are...that's kind of the problem. Where have you been?
    Username checks out. Keep going please...
    (0)

  7. #7
    Player
    Misutoraru's Avatar
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    Aug 2013
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    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by shigaisen View Post
    I get more content from the forums than I do from patches/updates.
    Forum have been the true end game content since ARR
    (0)

  8. #8
    Player
    Heavenchild's Avatar
    Join Date
    Apr 2020
    Location
    Ul'dah
    Posts
    600
    Character
    Sapphire Heavenchild
    World
    Shiva
    Main Class
    Paladin Lv 90
    Quote Originally Posted by KillaKilala View Post
    We’re getting 27.5 hours of content for just $13. According to howlongtobeat.com, it takes 60 hours to complete Elden Ring. That game costs $60, so that’s $1 per hour. FFXIV gives you ~2 hours of content per $1. And that’s just the bare minimum! You can do so much more—reclears, hunts, crafting, gathering, RP, old content if you haven’t done it.

    Just how much content do you want? 27.5/30=almost 1 hour of playtime every day. That’s a normal playtime for most people who go at work/school, have family, friends, hobbies, take shower and clean their room. And again… that’s just the bare minimum.
    No. No, because it's not just about the 'time' that is needed to do or get stuff. It's also about 'how much fun' we experience during the content.

    It's not fun to repeat the same stuff and progress process again and again while everything gets dumped down more and more over many years. That's just very boring.

    In theorie there are lots of weird extremely time consuming achievements. But it's no fun to do them.

    No, because it's about interesting fresh longlasting content to do. Island Sanctuary and Variant where good ideas, but both felt like being unfinished and not well thought out to the end. Meanwhile almost everything in this game feels like: 'We don't have enough resources to make it really good and polished. But we tried to do something!'. I don't blame the dev team.
    (0)

  9. #9
    Player
    Heavenchild's Avatar
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    Apr 2020
    Location
    Ul'dah
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    600
    Character
    Sapphire Heavenchild
    World
    Shiva
    Main Class
    Paladin Lv 90
    Oh wow...
    You try to tell us there's enough...., with a wall of text, including time and money calculations, and you title your thread "No, we have enough content."
    Only to then (unintentionally?) tell us in your last sentence that we're actually right, BUT that you're still right! xd

    I don't get what you are trying here. It's obvious, and always has been, that the main issue is that there hasn't been any 'interesting' or 'long-lasting' content for a long time, and that THAT'S the problem.
    So, why are you trying to convince us that everything is fine, only to then say it's not, but argue with those who say there's nothing exciting to do/not enough content?

    We're in the same boat. You could have just posted your opinion somewhere else instead of starting another thread that offers nothing new. No offense intended. D :
    (3)
    Last edited by Heavenchild; 03-20-2025 at 10:23 PM.
    ♥♥♥

  10. #10
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    981
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by KillaKilala View Post
    It feels like you just want to yap on the forums instead of actually improving the game.
    Dang, I didn't know we work for CBU3.
    (9)

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