Latency in this game right now is terrible for non-japan.
For example in Ifrit Extreme during nails, he can pop a plume on a LS member you are near. You start outside the plume range, but accidentally hit left, facing your character left for a split second before running forward. You then get hit by the plume that you never entered the entire time, but hitting left for that split second the server actually considers you running full speed left for the next 2-3 seconds, and thus under the plume.
This is also silimar in the Raven. Lets say you are at ~16 yards and want to move to ~14, so you tap forward a few times, but then get hit by Chariot while you are still behind everyone. The server is still considering you as running for 2-3 seconds until latency corrects itself to your right position. This makes it very difficult to micro manage your position due to how the server handle's the latency.
Also, effects, mobs, etc appear 1.5-2.5s later on screen for NA players but the only real concern about that in Raven is the meteor's. Having them spawn 2s earlier (and slightly higher) on JP screens might not be a real advantage but it still exists. This also takes away time in Ifrit X because our nails appear 2-3s later. This latency is easily seen by watching Ifrit Extreme video's and timing how long effects take to detonate compared to NA. I also tested this in Good King Moogle Mog Phase1, our average kill time of all moogles was 1.7s quicker than a JP video but they reached Astral Flow a good 30 seconds before us. Its because our mobs took 3 additional seconds to appear, and 3 more seconds to register the killing blow to signal the next one.
And as Peng stated, JP can fire off abilities much quicker than us... you can see this in Gathering/Crafting fairly easy or time your rotation vs theirs on a video. This allows for much quicker responses, and higher DPS, threat, HPS etc
Are these game breaking? No, not really. Theres nothing latency does that cannot be overcome. Does it give NA/EU a disadvantage? Yes, a slight one in most cases (a rather large one in Ifrit X, but really that's the only fight). Does it mean current fights are unwinable? No not by any means, we just have to play smart and around the lag but saying it doesn't make a difference in any fight? Well that's just an untrue statement.
-edit-
The 1.5-3s is from observing JP videos in comparison to personal runs. Its also easy to tell its the cutting point due to combo's often not triggering when they have 0, 1, or 2s left on their timer because the server has already fully counted it down, but your client is 1.5-3.0s behind.


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