Quote Originally Posted by Quatre View Post
At Least? I don't know what game you are playing, but the total amount of lag as NA is around ~1second.



I think people are greatly confusing mistiming their abilities and getting animation locked

And latency.


Also- The effects of Latency on the ifrit fight are both a combination A. Animations for Eruption/Plumes are incorrect, and are in fact 2-3 yalms wider than they display. B. Server doesn't register movement nearly as quickly as they should. People painting out Jp's to have "Such" a clear advantage haven't watched any videos of jp doing the same fights it feels like.
We are living in the year 2012.

This is square enix's second mmo.

A game named World of Warcraft (released in the year 2004) did NOT have so many god damn issues at launch AND 2 years after release. You were actually able to DODGE and RUN OUT of the "fire". Even though square knows about these gamebreaking problems, they still thought it would be a good idea to implement bossfights with "don't stand in the fire" mechanics.

Thanks to this glorious idea, it is NOT fun to fight against certain bosses to just die a stupid death thanks to the animationlock and latency issues. (Just fyi again, this is squares second mmo. And YES, they did several beta tests for FFXIV)

Just imagine fighting against LK 25 man heroic with a constant ping of 300ms. Sounds like fun.



Ah, before i forget. Yoshi wants to have bossfights just like we know em from World Of Warcraft.
Yoshi, for the love of god, please make regional servers.