Quote Originally Posted by Underscore View Post
Now you know how Viper players felt just before the first raid tier... it's rough.

I would say you should yell about this through every available channel of communication to get them to reverse it, but when Viper players did that they cancelled the initially planned changes only to surprise us with some other shit on patch day that made the job just as braindead, and then ghosted us until we gave up on it. They even lied in the patch notes to justify it, making up a fake demographic of players who allegedly thought it was "too busy" - despite the job not even being that hard, and being pretty much universally praised by those who played it.

I'm starting to think the developers do this to us out of spite.
This happened to every roles player base slowly.

I used to love paladin 6.3 ruined the job into a boring spawn what lights up job instead of a tank that's about upkeeping it's DOT while having two burst phases.
I loved Astro, they took stances in 6.0 then they decided to just completely ruin the card system in 7.0
I played a lot of BLM That got ruined in 7.0 but was somewhat improved in 7.1... now its going away to be a boring job likely forever.
I played a lot of ninja its still okay but ten chi jin changes are just yet another way to lower the skill floor.

But you take everything in general you also have to consider how simplified tanks/healers have become with the removal of core class abilities and the content itself being a joke for any "support" jobs to the point where they aren't even that needed.
DPS slowly becoming more generic and samey even raid buffs themselves have to be the same timer and same duration.

What's the point of having different jobs if all that's different is the animations and weapon.