Quote Originally Posted by ForteNightshade View Post
It doesn't matter if Sally's been a BLM main for half a decade and has some criticism, but otherwise loves her job. Little Timmy struggles with his timers and thinks they suck, so they clearly need to rip them off so he can have fun.
You know, from the exposure to game and in particular MMO design I've had, the actual reason is essentially the opposite. There's a side-benefit of making the job perform better when someone not adept at it plays it, but the core +1 for the change will be that as Sally is so good and so experienced at BLM, for her the timer has lost all meaning: She never rubs up against it. Hence it can be removed at 0 loss of gameplay, a side benefit is that Timmy now performs better and finds the job easier to pick up.

(Of course the BLM changes also include cast time reductions and those break that mold of their usual type of change, f'me I got no clue why those happen - but what I said explains changes such as the Enochian timer of the 2 lost charges of Nastrond on DRG, and is a rather common sentiment in MMORPG design. Wish I could tell you where I stand on it personally, I hate losing systems - I'd rather lose bloated button setups - but I can also sorta see where the design perspective takes its logic from, board game design is a lot like that.)