Quote Originally Posted by Kaurhz View Post
Sure, many of them were bad systems at the time, but they absolutely could have worked if they tried, and not only that it still had benefit of the doubt for having something to explore, to try out.. They've completely replaced that element with a stale and rigid formula because they are too afraid to fail -- But ironically what they fail to realize is this is the very thing that will end up making the game struggle.
It is so sad that this is probably what happened to everything in terms of design in this game.

This game seems to be just permanently stuck with DDR raids because it got praised the most. So they just funneled themselves into this lane....

I don't know how they can even improve the game when they seem to just not have a vision at all. They don't have the passion.

When I have passion for something I'm not afraid to go out there and express it even if I get slammed. Because I have something to express, something to show the world.

There is that basic human yearning for passionate creative expression, that is so strong as to overcome the fear of criticism and failure, that seems to be missing from FF14.