
Originally Posted by
Jeeqbit
As someone that teaches and mentors people all the time in FCs, the novice network, discord, and even here on the forums, I can just tell you one thing with certainty: you can't pass on all your knowledge in one go. This is true for any MMORPG, especially one that has lasted for 10 years. These type of games have far too many things to just teach them all their rabbit holes, technicalities, ins and outs, every little unique thing about each dungeon or content type, without overwhelming them.
If you explain too many things at once it is overwhelming them and it must be done bit by bit. For example, snapshotting, paying attention to cast bars, how to mit as a tank, to sprint out of battle between packs to get 20s on Sprint, provoke/shirk, interrupts, positioning, how to optimize their HUD layout, every dungeon mechanic that you need to deal with in an unusual way or have unusual timing for, turning away a bit beyond the cast bar for doom in WoD, that you can drag all mobs to boss and stand in the purple area in Dzemael, the different raid classifications, the difference between max level and leveling dungeons... etc.
You see, when you explain every nook and cranny of the game, it is overwhelming like my previous paragraph was, and that's barely scratching the surface of the game. It doesn't matter how much people want to say the game is simple now. The fact is there is 10 years worth of content and jank to navigate and this is true of many MMORPGs that have been around a long time. You just need to explain things to them slowly. 3-5 things per day. It's the only way.
In the Novice Network, I try to limit how many things I explain to people each day. Often the same people are there the next day, so I just answer things when they come up. I also give them space to just figure things out themselves. A lot of people don't understand that it's okay to lack knowledge and to learn from trial and error. It's okay to let them do the same. If they have a question, or are confused, you can explain it, but you should be content to let them mess up first.
For example, you can let them just do a dungeon fight. If, after the fight, they didn't understand something or were confused, you could point it out. They will understand it better *after they've actually done it*.