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  1. #21
    Player
    AshtonCrowe's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    189
    Character
    Ashton Crowe
    World
    Seraph
    Main Class
    Paladin Lv 90
    The Content Creator shills are already trying to hype the update as "A move in the right direction" "A change in positivity for the game"!

    Then you look at the same people couple hours later and they're playing or talking about WoW, This community is so messed up lmao. Why are you playing another game if you're so positive about XIV's state and future?
    (4)

  2. #22
    Player
    AshtonCrowe's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    189
    Character
    Ashton Crowe
    World
    Seraph
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Veritas-Ancora View Post
    Occult Crescent coming out at the end of May really broke me.

    I've lost all interest in these shenanigans. Are you kidding me? End of May?!

    Are they twiddling their f@#$ing thumbs on content while people are voicing all of their concerns?

    What makes it even worse is it's in a playable state, They showed it has high functionality this is just intentional content dripfeeding so they don't have to haul aah and make new content. Guarantee they're goofing off right now instead of working.

    CBu3 & Yoshi need to gooo
    (4)

  3. #23
    Player
    User202503201232's Avatar
    Join Date
    Feb 2025
    Posts
    106
    Character
    Hunky Dragoon
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by AshtonCrowe View Post
    The Content Creator shills are already trying to hype the update as "A move in the right direction" "A change in positivity for the game"!

    Then you look at the same people couple hours later and they're playing or talking about WoW, This community is so messed up lmao. Why are you playing another game if you're so positive about XIV's state and future?
    I don't think it's intentionally deceptive or manipulative.

    I think people, including content creators, just have too much copium for this game.

    It's always weird to me how the live letters are so bland and dull, showing next to nothing, but people will get so hyped over it.

    It reminds me of PS1 era graphics. The polygons were crap, but you get so excited and amazed because your imagination fills up the rest of the scene.

    This is what it is with live letters. They give nothing, and leave your imagination to fill in the blanks.
    (5)
    Quote Originally Posted by sagacious View Post
    Are you serious? shaming in a Japanese mmo? Do you realize in their culture if shammed they will (hara-kiri)(seppuku) themselves?

  4. #24
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    206
    Character
    Lua Navkov
    World
    Brynhildr
    Main Class
    Black Mage Lv 80
    I lost all hope when Yoshi-P suggested that healers should play Ultimate, as a response to complaints about job homogenization. Players are frustrated that they only push one button — so the solution is to put them in harder content where they still push one button? Never mind the fact that less than 5% of the playerbase engages with this content, yet the director of all people still proposed it as a universal solution.

    Another questionable comment was telling people to play other games. Even a world-class neurosurgeon with multiple hobbies would quickly run out of content in FFXIV, if they weren't interested in high-end content. Any living human being can set aside 3 hours of their day to do 1 dungeon and 1 alliance raid, when they have a total of 9 months to do so.

    These two statements would spark huge controversy among shareholders of any serious company trying to profit from a subscription based product. Square Enix assumed there would be no consequences, since FFXIV was profiting in the short term, but we are starting to see the real impact now, as the game registers lows not seen since 2020, and Dawntrail has barely launched.
    (8)

  5. #25
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,935
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Fagotura View Post
    I don't think it's intentionally deceptive or manipulative.

    I think people, including content creators, just have too much copium for this game.
    I'd say it's a combination of copium and justified self-interest.
    They hype it up because they both want and need the game to do well, unless they're a variety content creator/streamer their livelyhood relies on it after all.
    (3)

  6. #26
    Player
    Astronema's Avatar
    Join Date
    Jan 2014
    Posts
    299
    Character
    Astronema Borealis
    World
    Leviathan
    Main Class
    Archer Lv 100
    Everything you want from the game requires an illegal mod... A blind person could solve half the games problems. It s like that scene from Futurama where the guy on the scooter is going to crash at super slow speed and plenty of time exists to fix things but nothing is done....
    (6)

  7. #27
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,088
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by AshtonCrowe View Post
    Why are you playing another game if you're so positive about XIV's state and future?
    Because it's possible to play and enjoy more than one game?

    Some players might like the look of what's coming in 7.2 but it's not here yet. Why shouldn't they continue to play other games until the 25th arrives and they can try out the new content?
    (7)

  8. 03-16-2025 03:29 PM

  9. #28
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    701
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by AshtonCrowe View Post
    The Content Creator shills are already trying to hype the update as "A move in the right direction" "A change in positivity for the game"!

    Then you look at the same people couple hours later and they're playing or talking about WoW, This community is so messed up lmao. Why are you playing another game if you're so positive about XIV's state and future?
    Well, I'm the first there to complain about the calendar, but it's kinda is a move in the right direction. Returning to content with shelf life has been one of the major demand of the past years : is it enough and will it achieve the wanted desire, we'll know when it's there. But it is definitely a step in the right direction. As much as some people are on high on copium that can't see the problems, some of you are terminali doomers, that don't see any difference between saying "it's a step in the right direction" and "game is fixed now". You read the first and understand the second. And that's coming from someone that regulary thash SE decision.
    (2)

  10. #29
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,470
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by CNitsah View Post
    Well, I'm the first there to complain about the calendar, but it's kinda is a move in the right direction. Returning to content with shelf life has been one of the major demand of the past years : is it enough and will it achieve the wanted desire, we'll know when it's there. But it is definitely a step in the right direction. As much as some people are on high on copium that can't see the problems, some of you are terminali doomers, that don't see any difference between saying "it's a step in the right direction" and "game is fixed now". You read the first and understand the second. And that's coming from someone that regulary thash SE decision.
    Return of content with shelf life is good, this is granted (An MMO should expect this as a bare minimum, not celebrate it).. But how long is it really going to be before people get sick and tired of that same formula, where they realize it's nothing new fundamentally, bar the difference of it being a new coat of paint with some new naming conventions.. Btw guys, look at our lovely new deep dungeon, you may find rare and notorious monsters loaming around which are incredibly difficult.. So you may want to avoid attacking them if you aren't a full party (Which many people were doing anyway with monsters like Anzu, Wolf, Worm, (Knight if Wraith nearby), because many of them presented legitimate threat), just hammers home the most fundamental part of Deep Dungeon, and exploratory anyway which is aggro types. But hey, be excited guys because we have Tetramanders this time (or whatever they decide to rename them)!

    As someone who has been on both sides of this argument, you need to realize that many people who are complaining and 'terminal doomers', are people that have played this game well when they were taking risks like giving Coven weapons which had the potential to rival or be better than both relic & tome weapons, or when they played around with FC content, or when they actually made GC items part of the core content loop, and not just rushing a risk-free formula to try and appease everything. Not only that but people that are well attuned with how XIV does things, and not only XIV, but also the community.

    I don't like being that one guy, but this exact same pattern has happened for the betterment of a decade. In about 2 weeks after the 7.2 launch, once people have cleared and once they realize yet again all they can fall back on is weekly reclears, then we will be back to the very same argument. We will be back to the very same issue that everything is so mundanely drip fed. Then Cosmic will come out, and it may feel fresh, give it a few weeks and how people consume it will be exactly no different to how Ishgard was consumed. Same thing with the DoH/L relics, same thing when eventually it becomes bot infested because they have managed to reduce crafting to where it is effectively just press 2 buttons. Will likely eventually be the same result with Occult Crescent, and the new deep dungeon

    The most entertaining thing about this post, is I actually want to be wrong (even if I know better), so do many of the doom posters, really (But many, including myself have simply exhausted the 'benefit of the doubt' factor). But any given piece of content can only be as fun as the core systems supporting it (e.g., the ability suite of crafters, gatherers, and combat), when you reduce that so much, you only inhibit the fun factor of any given feature you decide to introduce.

    Happy for them, really.. But it ain't going to preclude anything else.
    (4)
    Last edited by Kaurhz; 03-16-2025 at 11:33 PM.

  11. #30
    Player

    Join Date
    Feb 2025
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    344
    Quote Originally Posted by Kaurhz View Post
    But any given piece of content can only be as fun as the core systems supporting it (e.g., the ability suite of crafters, gatherers, and combat), when you reduce that so much, you only inhibit the fun factor of any given feature you decide to introduce.
    100%.

    A huge part of why even dungeons felt interesting in ARR and HW was because back then jobs had a very high skill ceiling. There was always something to do and something to think about even in dungeons.

    With that high skill ceiling and depth, jobs become content in and of themselves. Learning to master a single job became fun. And it helps make content like FATEs and alliance raids interesting because even when you've seen the same mechanics a hundred times you may not have really thought through how to optimize on each job mapped to the fight.

    At least for decent players this does not exist anymore. Every job just feels like carbon copies of each other, especially the healers and tanks. I swapped to Red Mage and Gunbreaker in EW and just casually got 99s and 95s in Savage and Ultimate after mainly playing healers even though I've literally never played them before. This shouldn't be possible. It's because jobs are so braindead and so similar to each other now then once you have mastered the core ideas of keeping uptime there is nothing else to master on each job, except BLM before all the gutting. Now I actually struggled on that job in EW and it took effort to get good and learn nonstandard. But alas that is the only job where it takes any effort to become good at on top of the skill you've acquired from raiding in general.

    This 100% wasn't possible in Heavensward and to a lesser extent Stormblood. I toyed with Summoner in HW and just reading Hai Hai's guide and learning the triple weave opener took weeks to get to an acceptable level of performance. Now you want me to swap to MCH and pick up the job in a day or so before we do a week 1 kill of Savage and meet the DPS check? Fat chance back then! You'd be completely griefing your static. In EW and DT? I literally don't even need to practice on a dummy before going in.
    (7)

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