Honestly..?
I am really beyond caring.. Whether it stays as it is, or whether it gets worse.. I'll 'play' when I have friends that are logged in that have stuff to do, outside of that I'll just play other games; games that respect not only themselves but the players engaging with them. Some people meme about this, but a lot of players that are currently playing, are playing because of the people they have met on this game (and those that still play), as opposed to because it actually has good gameplay.
I don't really think there's anything they can do that will hook me as a player like I was in HW/SB, or even ShB. I'm fairly confident in saying that the game is largely direction-less... They don't know the type of player they want to target. Had this small debate the other day, and the argument of "Not being the target audience" cropped up.. But when you think about it, the game actually doesn't have a target audience.. It just yoyos between different audiences, and in doing so they spread themselves far far too thin of making anything substantive.
Then if you really think about it, for a really really long time, all they've done is thrown stuff out, see what sticks, and then incorporate it into their incredibly rigid formula with no deviation whatsoever, and with content that doesn't stick, they just abandon it all together and leave it to the wayside.. They would never look back on the days of HW where they merged exploratory zones for both gatherers and combat.. Figuring out how to do that properly would be too much work, or how they could make it work for that matter. Same thing with the Coven weapons, people didn't like those... They didn't bother to think why people didn't like them, instead anything even remotely resembling that sense of progression has been permanently stripped from the game, with their continuation of rigid gearing.
Sure, many of them were bad systems at the time, but they absolutely could have worked if they tried, and not only that it still had benefit of the doubt for having something to explore, to try out.. They've completely replaced that element with a stale and rigid formula because they are too afraid to fail -- But ironically what they fail to realize is this is the very thing that will end up making the game struggle.