I registered on the forum just to leave this comment.
Please read to the end, especially if you are belong to the SE.
I really don't like what SE are doing with battle jobs.
I remember the times when we had the old SMN, and back then its rework seemed like a very sad decision to me: the old summoner may have been weird, but it was difficult and interesting, and I liked it. Like the AST, who simply had its night phase taken away (why? who benefited from this? was it really necessary to adhere to the rule "we can only have an equal number of shield and regen healers"?). I don't remember the old MNK, maybe the EDW monk became better, but the fact that in DT you took away its timers (which kept the monk player in suspense) in my opinion destroyed the job.
And now you came for my favorite job too.
I remember the times when BLM had an Enochian button, but okay, maybe this nerf was worth the convenience. In EDW BLM became better because we got a beautiful button replacing Fire1, and also a very beautiful button that gives a stack of Polyglot. Back when the Pandemonium raids came out, we still had mana tics that forced you to rely on feelings and strictly control the time you were in the ice phase, and it was great, it was wonderful. I fondly remember the savage raids that I played on this job. I really liked challenging myself.
But what have we seen since the release of DT?
I strongly disagree with people who think that BLM was ok in 7.0, IT WAS NOT.
They cut off mana tics from the job (by which deleted time management in the ice phase), gave it an awkward unnecessary Flare Star (that greatly simplified time management in the fire phase), gave it portable Ley Lines (?!), and made Despair an insta-cast (?!?!?!?!). Despair was one of those buttons that kept the soul of BLM inside it. That great moment when you have 3 seconds left on the gauge, you have to cast Despair, but a voidzone is already spawning under your feet - that's what black mage means. A strategic approach to your gameplay, an attempt to predict the timings of mechanics that will happen in the next 30 seconds. That's what BLM meant to me.
After adding Flare Star and insta-cast Despair, this class became boring for me, so I refused to play it. NOT because PCT appeared, but because BLM itself started having problems.
And now it seems to go into oblivion, and will remain the same ghost of its former self, like summoner, astrologer and monk.
I'm seriously considering unsubscribing if the patch notes will confirm our fears about such a rework of BLM.