I totally agree, 6.5 BLM was peak and so much fun!Although you view these changes in a similar negative light, I do not understand why you think the job has been "in shambles" since Shadowbringers. BLM mains agree that Blackmage was absolutely in its best iterations in both Shadowbringers and Endwalker: a plethora of optional optimisation lines which only slightly outperformed the standard rotation, and high reward for playing the class in a proactive manner given the limited movement tools.
Could you please help me understand why you feel the class wasn't in a good position? I fail to see why the dev team thinks implementing any of this could be a good idea, even in the long run.
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