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  1. #1
    Player
    Cleo_king's Avatar
    Join Date
    Mar 2025
    Posts
    10
    Character
    Chloe King
    World
    Midgardsormr
    Main Class
    Black Mage Lv 100

    Stop acting like ur a BLM main Yoshi p

    Stop being a BLM poser. Admit it, ur now a pct main, the New Nepo baby job. The new changes to blm are atrocious and not necessary. We dealt with alarm pheromones, there's some twisted minds who did Top on BLM, we don't need you to eliminate our job identity for casuals who aren't going to level a job from 1 to 100 when pct starts at 80 and feels the same. Stop touching our job, we have to remake Nonstandard from the ground up, something u shouldn't ever touch, its not like we do more dmg than pct with it.

    also "we really didnt wanna nerf PCT" WHY? when u had to place restrictions on multiple jobs entering Fru, maybe the problem would be better solved by nerfing pct. unless yall idk for some reason lost where in the code pct potencies were? nevermind actually, that makes sense considering the incompetence in job design since summoner "Update" and the removal of kaiten.
    (3)
    Behold, The single Braincell the job designers share .

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,823
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Honestly It's so backwards that they think people care about some slight pictomancer potency nerfs, but won't care about changing how black mage works. I'm pretty sure it didn't even get a mention with how little they thought people would care. Do they honestly think its more important to people that a jobs potencies are kept high, then the actual effective gameplay changes that shake a class up to its core isn't even a second thought to this.

    They haven't learnt anything from Shadowbringers, Endwalker making jobs more simple doesn't appeal to anyone... people may say "but casual players!" but in reality casual players do not really care about doing optimal damage even if they did then why can't they play one of the 20 other jobs that are already easy to play.

    Honestly I find these changes very insulting, all the time and effort i spent learning black mage means nothing now because the job doesn't even resemble something i want to play anymore, mostly because theirs no need to actually postion, the risk of having triple cast for extra damage (now casts are less then gcd), black mage is bassically as mobile as any healer now easily able to slide cast... It was already a mistake to give all healer 1.5 cast gcd, now black mage is getting the same treatment, if I wanted to play a highly mobile ranged job i'd play physical ranged thank you.

    At this point our feedback is meaningless anyway though, ultimately nothing will change we can hope for 8.0 but theirs more of a chance they just make job design worse instead of better.
    (5)

  3. #3
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    657
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    they typically avoid nerfing jobs from what I've seen
    (0)

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,092
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rithy255 View Post
    It's so backwards that they think people care about some slight pictomancer potency nerfs, but won't care about changing how black mage works. I'm pretty sure it didn't even get a mention
    I actually know why it didn't get a mention. They avoid discussing job changes and explain the reasons in the job guide after the patch notes release. Bookmark this:

    https://eu.finalfantasyxiv.com/jobguide/battle#battleaction
    (2)

  5. #5
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,823
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CVXIV View Post
    they typically avoid nerfing jobs from what I've seen
    why do they have this mentality to "avoid nerfing jobs to upset players" but completely ruin how a job feels without even saying a word? or even considering how the existing playerbase would feel about changes.

    It's clear to me that it's more upsetting to ruin a jobs identity rather then a few potency nerfs... how come a company cannot realise this simple fact.

    Theirs so little care about the existing playerbase that it's not even mentioned.
    (8)

  6. #6
    Player
    Wasselin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    332
    Character
    Wasselin Kainz
    World
    Faerie
    Main Class
    White Mage Lv 100
    Do we even really know what the changes will be? For all we know they were testing things out on the Dev server.

    Also how could a job be a nepo baby? That doesn't even make sense.

    The reason he said that they didn't want to nerf pictomancer is because they have a policy of never nerfing only buffing. Nerfing a job is the last resort for them. You say people wouldn't care, and maybe they wouldn't in this instance, but in the past they have received a lot of feedback against nerfing jobs.
    (0)

  7. #7
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    657
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    Quote Originally Posted by Rithy255 View Post
    why do they have this mentality to "avoid nerfing jobs to upset players" but completely ruin how a job feels without even saying a word? or even considering how the existing playerbase would feel about changes.

    It's clear to me that it's more upsetting to ruin a jobs identity rather then a few potency nerfs... how come a company cannot realise this simple fact.

    Theirs so little care about the existing playerbase that it's not even mentioned.
    Yeah I don't really get it either
    I'm not sure who or what they use to determine feedback and changes to the jobs, but it definitely seems to sand everything down
    (1)

  8. #8
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,823
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Wasselin View Post
    Do we even really know what the changes will be? For all we know they were testing things out on the Dev server.

    Also how could a job be a nepo baby? That doesn't even make sense.

    The reason he said that they didn't want to nerf pictomancer is because they have a policy of never nerfing only buffing. Nerfing a job is the last resort for them. You say people wouldn't care, and maybe they wouldn't in this instance, but in the past they have received a lot of feedback against nerfing jobs.
    1. We know these changes will be coming, its happened before where job changes where shown early (in particular with BLM), they would have made it clear that they aren't changing blm if they were gonna have a different build shown off in a live letter.
    2. People would only care if they nerfed picto to the point it was useless in content or if it changed the gameplay loop of the job, more people will be happy by it being slightly potency nerfed because that means there job gets better.
    3. Ask yourself why they have this "policy" of not nerfing OP jobs, but being fully fine with changing how a job plays and not caring at all to the point that superficial potency changes get more of a spotlight then completely changing a job to the point the existing playerbase doesn't want anything to do with it now
    (2)

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