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  1. #11
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,186
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by YukioKobayashi View Post
    I really want them to take risks at in the future. Including new jobs.
    The idea of a Blitzer sounds great.
    But what if they try something new and add something to the 1-2-3 combo.
    Maybe let the ball bounce back towards you in a random location around you , giving you a minor potency buff in your 1-2-3 combochain after catching the ball.
    Welcome to the league of Drav.... uhm... Eorzea. :^)
    I thought that sounded really neat until I remembered stages like M4 and E3 that can get really narrow while lots of things are going off around you. Getting lost in the sauce and falling off the stage to chase a ball might turn it into the next dragoon.

    Quote Originally Posted by Astronema View Post
    It's hard to think up a ranged phys job now. Soldier we get an assault rifle... Too close to mch. Crossbow etc too close to bard.
    Sniper or agent same problem. Anything with a drone or laser too close to sage. Mch is a too much of a coverall for any ranged firearm.
    Well End up like Gilgamesh throwing weapons from a subspace wormhole at a distance.
    We have a ton of jobs that use different genres of swords and then there’s SMN and SCH who use the exact same weapons. They may have an out because they share the same base class (for now), but then you have WHM and BLM who both wield staves. Used to be that WHM staves were typically wood while BLM were stone, metal, or bone, but that’s been thrown out the window a long time ago.

    My point is that there’s wiggle room for getting “too close” to another job’s weapon. I think throwing and kicking a ball is different enough of an action to differentiate a hypothetical blitzballer from dancer.
    (2)

  2. #12
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,492
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    My problem is, without timings on things or really an overview of how you intent the rotation to look, it can be hard to visualise what you want to achieve or what you are aiming for. If this is all in the Google Doc, then I'm not going to see it as I'm not going to request access to it.
    (0)

  3. #13
    Player
    Kandraxx's Avatar
    Join Date
    Sep 2021
    Posts
    337
    Character
    Luna Arcon
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mimilu View Post
    What exactly is your post adding to fixing the game? ꉂ (´∀`)ʱªʱªʱª
    Of course the game is severely flawed and in a bad state at the moment. Maybe that will change, maybe it won't.
    Doesn't mean I can't post idea threads. (-‿◦) ~♥
    I don't need to fix the game cause it doesn't make me money and I'm also not on SE's payroll. Cool emotes btw.
    (0)

  4. #14
    Player
    YukioKobayashi's Avatar
    Join Date
    Mar 2019
    Posts
    137
    Character
    Ike Xander
    World
    Lich
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MikkoAkure View Post
    I thought that sounded really neat until I remembered stages like M4 and E3 that can get really narrow while lots of things are going off around you. Getting lost in the sauce and falling off the stage to chase a ball might turn it into the next dragoon.
    This shouldnt be much of a problem imo.
    SE likes to give us abilitys to work around the weaknesses of the jobs.
    BLM Triple Cast - RDM Acceleration ect. Both Abilitys can be used for either movement or a dmg gain during raidbuffs.
    Giving Blitzer for example a cooldown that replaces the next 3 combo GCD's with exploding balls for increased dmg while removing the ball catching minigame could fix this. This would also increase the skill ceiling and room for optimisation for the players who seek it. Simular to BLMs Triple Cast.
    (0)

  5. #15
    Player
    dsgawwewerfw's Avatar
    Join Date
    Aug 2020
    Posts
    48
    Character
    Netami Musame
    World
    Odin
    Main Class
    Culinarian Lv 100
    let's blitz!!!
    (4)

  6. #16
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by TakoyakiLala View Post
    My only criticism is that there isn't enough mention of kicking the blitzball and the limit break not being the Jecht Shot where you catch and kick a literal Meteor, like how Jecht does in Dissidia Final Fantasy.

    Other than that, I like it!
    The LB is loosely based on Tidus's use of Jecht Shot, with you performing a spinning kick on a giant ball of water instead of a boulder. (´∀`)

    Quote Originally Posted by Mikey_R View Post
    My problem is, without timings on things or really an overview of how you intent the rotation to look, it can be hard to visualise what you want to achieve or what you are aiming for. If this is all in the Google Doc, then I'm not going to see it as I'm not going to request access to it.
    Oops, sorry. I switched it so it's viewable to those with the link now. (ᗒᗨᗕ)

    Quote Originally Posted by Kandraxx View Post
    I don't need to fix the game cause it doesn't make me money and I'm also not on SE's payroll. Cool emotes btw.
    It does the opposite, it costs you money. σ(*´∀`*)
    (1)
    Last edited by Mimilu; 03-15-2025 at 09:42 PM.

  7. #17
    Player
    AshtonCrowe's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    189
    Character
    Ashton Crowe
    World
    Seraph
    Main Class
    Paladin Lv 90
    Instead of the Tides of Fate limit break why not ask for the spin overdrive from FFX that wakka gets from doing blitzball stuff?

    9999x5
    (0)

  8. #18
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by AshtonCrowe View Post
    Instead of the Tides of Fate limit break why not ask for the spin overdrive from FFX that wakka gets from doing blitzball stuff?

    9999x5
    Wakka's Slots were on my list of potential skills but I didn't think they fit thematically. Better to save it if someone wants to do a proper Gambler job. (◍´͈ꈊ`͈◍)
    (1)

  9. #19
    Player
    Sarevok_Thordin's Avatar
    Join Date
    Mar 2017
    Posts
    446
    Character
    Sarevok Thordin
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    This is an obvious choice but SE have been sitting on blitzball for a while now, they wanted to put the actual game itself in as a minigame but haven't said anything about it in ages.
    (0)

  10. #20
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,186
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Sarevok_Thordin View Post
    This is an obvious choice but SE have been sitting on blitzball for a while now, they wanted to put the actual game itself in as a minigame but haven't said anything about it in ages.
    Last year Yoshi-P yelled "NO!" when just asked "Blitzball?" in an interview ahead of DT's release. I think that means we're not getting it.

    He said something along the lines that if they change it, then people will complain and if they keep it as is from FFX then he's worried that the devs would put all this time and money into it and people will play it once and never again (see Lord of Verminion).
    (0)

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