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  1. #1
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100

    Job Idea: Blitzer (Ranged)

    Blitzer (BLZ)
    Self-Augmenting and Buffing Physical Range DPS
    Physical Ranged
    Weapons: Blitzballs
    Limit Break: Tides of Fate (Physical Range). The user creates a large sphere of water and kicks it forward, creating a tidal wave that damages all enemies within a straight line.
    Inspiration: Tidus, Wakka, Jecht, and Blitzball (Final Fantasy X), Archer/Hunter/Ranger/Sniper



    ENTIRE JOB IDEA OVERVIEW

    TL;DR Version
    • You’re Wakka from X with some Tidus and classic ranger sprinkled in.
    • Hurt enemies by throwing your ball at them and splashing them with water.
    • Damage is centered around weaponskills with abilities focusing on augmenting, buffs, and/or utility.
    • Alter your basic single-target and AoE weaponskills, Sphere Shot and Crashing Wave, with Buster abilities to add effects to them. These altered weaponskills do not interrupt your ongoing combos.
    • Self-buffs require you “score” stacks by successfully hitting a marked target with weaponskills. You can then use those stacks to use and power up strong Blitz Ace weaponskills.
    • You have a 4-part single target filler combo and a 3-part AoE filler combo.

    Basic Skill Breakdown
    Button Count: 21(8 weaponskills, 13 abilities)

    Single-Target Filler Combo
    Sphere Shot > Spin Shot > Invisible Shot > Spiral Shot

    AoE Filler Combo
    Crashing Wave > Whirlpool > Energy Rain

    Busters and Shots/Waves
    Venom Buster + Sphere Shot = Venom Shot (Single Damage + Single-target DoT)
    Venom Buster + Crashing Wave = Venomous Wave (AoE Damage + AoE DoT)

    Blind Buster + Sphere Shot = Blind Shot (Single Damage + Single-target Blind + Reduce Damage)
    Blind Buster + Crashing Wave = Blinding Wave (AoE Damage + AoE Blind + Reduce Damage)

    Wither Buster + Sphere Shot = Wither Shot (Single Damage +Increase damage on target)

    Delay Buster + Sphere Shot = Delay Shot (Single Damage + Add 6 seconds on Buster debuffs)

    Self Buffs and Blitz Aces
    Focus Mark = Scored stacks (Increase Damage done onto target) > Blitz Ace (Grants 1 Grand Slam stack)
    Golden Arm = Golden Arm stacks (Decreases weaponskill recast + Increase Damage) > Golden Blitz Ace (Grants 1 Grand Slam stack)
    Rallied Cheer = Rallied stacks (Increase likelihood of Direct Critical Hits + Increase Damage) > Rallied Blitz Ace (Grants 1 Grand Slam stack)
    3 Grand Slam Stacks = Grand Slam (AoE damage, 4 hits)

    Other Damaging Skills
    Free Throw: Damage a single target and gain 1 Scored stack
    Tie Breaker: Upgrade of Free Throw. AoE damage and gain 1 Scored stacks.


    Buffs and Utility
    Slipstream: Move to location
    All-Out Defense Formation: Reduce damage party recieves
    Tactical Flee: Increase party’s movement speed (battle Peleton)
    Team Spirit: Increase single partymember’s damage dealt whenever user gets a Score stack
    Penalty: Reduces single partymember’s damage taken and damages attackers
    (14)
    Last edited by Mimilu; 03-17-2025 at 11:12 PM.

  2. #2
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    I've been sitting on this design since mid-EW. ο(´・ω・`o)
    If you have any thoughts, critiques, and/or suggestions, let me know.
    (If you see any terms in the skill descriptions that aren't anywhere else, that's because I reworked/renamed/reworded a bunch of stuff today. Let me know and I'll correct it. (◍´͈ꈊ`͈◍) )
    (3)
    Last edited by Mimilu; 03-15-2025 at 08:41 AM.

  3. #3
    Player
    Kandraxx's Avatar
    Join Date
    Sep 2021
    Posts
    359
    Character
    Aurelia Nox
    World
    Twintania
    Main Class
    White Mage Lv 100
    Yeah, let's implement another job (read: keyboard button minigame) to keep a braindead game going instead of addressing the core problem.

    How many variations of: left right left right 123 124 125 now press in a circle and back do you actually want?
    (1)

  4. #4
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kandraxx View Post
    Yeah, let's implement another job (read: keyboard button minigame) to keep a braindead game going instead of addressing the core problem.

    How many variations of: left right left right 123 124 125 now press in a circle and back do you actually want?
    What exactly is your post adding to fixing the game? ꉂ (´∀`)ʱªʱªʱª
    Of course the game is severely flawed and in a bad state at the moment. Maybe that will change, maybe it won't.
    Doesn't mean I can't post idea threads. (-‿◦) ~♥
    (6)

  5. #5
    Player
    Kandraxx's Avatar
    Join Date
    Sep 2021
    Posts
    359
    Character
    Aurelia Nox
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mimilu View Post
    What exactly is your post adding to fixing the game? ꉂ (´∀`)ʱªʱªʱª
    Of course the game is severely flawed and in a bad state at the moment. Maybe that will change, maybe it won't.
    Doesn't mean I can't post idea threads. (-‿◦) ~♥
    I don't need to fix the game cause it doesn't make me money and I'm also not on SE's payroll. Cool emotes btw.
    (0)

  6. #6
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by TakoyakiLala View Post
    My only criticism is that there isn't enough mention of kicking the blitzball and the limit break not being the Jecht Shot where you catch and kick a literal Meteor, like how Jecht does in Dissidia Final Fantasy.

    Other than that, I like it!
    The LB is loosely based on Tidus's use of Jecht Shot, with you performing a spinning kick on a giant ball of water instead of a boulder. (´∀`)

    Quote Originally Posted by Mikey_R View Post
    My problem is, without timings on things or really an overview of how you intent the rotation to look, it can be hard to visualise what you want to achieve or what you are aiming for. If this is all in the Google Doc, then I'm not going to see it as I'm not going to request access to it.
    Oops, sorry. I switched it so it's viewable to those with the link now. (ᗒᗨᗕ)

    Quote Originally Posted by Kandraxx View Post
    I don't need to fix the game cause it doesn't make me money and I'm also not on SE's payroll. Cool emotes btw.
    It does the opposite, it costs you money. σ(*´∀`*)
    (1)
    Last edited by Mimilu; 03-15-2025 at 09:42 PM.

  7. #7
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,557
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mimilu View Post
    Oops, sorry. I switched it so it's viewable to those with the link now. (ᗒᗨᗕ)
    Thank you for that, it has helped a lot in working out what you are going for.

    I do have some concerns though, assuming I have understood everything right.

    First, Rallying Cheer and Golden Arm. They convert stacks of Scored into their respective buffs, but is this continuous whilst Rallying Cheer and Golden Arm are in effect? So, as an example, if I have 2 stacks of Scored, then use Golden Arm, I now have 2 stacks of Golden Arm, If I continue to use Weapon Skills, does this also increase my Golden Arm stacks, automatically converting Scored into Golden Arm?

    If so, how do Golden Arm and Rallying Cheer work together? Can they be used together? If I have 2 stacks of Scored, use Rallying Cheer, then Golden Arm, I will have 2 stacks of Rallying Cheer and Golden Arm will be in effect, if I then use a Weaponskill and generate a Scored stack, where does it go?

    This then ties into Blitz Ace and it's variations, can it handle that system?

    Also, as an FYI, 0.2 seconds off per stack is insane, at 5 stacks that is a GCD of 1.5, the lowest the game can handle and trust me as a Monk user at the start of SB, that sort of GCD shift can be quite jarring.

    I now want to address something that could be a concern, With Grand Slam being so powerful (1600 potency in total), I do think it ruins what you intend for the rotation to be. I think you intend Blitz Aces to be used at 5 stacks, once you use them 3 times, you then Grand Slam as a high potency hit. However, with Blitz Aces being static potency per stack, it does cause issues, which I do want to highlight.

    First, if we go by your intended solution: Build to 5 stacks, use Blitz Ace, repeat until Grand Slam, I calculated the total potency to be ~3540 potency over 16 GCDs, which is an average potency of 221.25 per GCD.

    Compare this to 2 different situations of Blitz Ace that I calculated.
    This first one assumes you can use Blitz Ace back to back for 100 potency each (more later), so that is 3 Blitz Aces at 100 potency each, then followed by Grand Slam for 1900 potency total or 475 potency per GCD.

    However, upon more careful reading, Blitz Ace puts you at 1 Stack, but it is a weapon skill itself, so does that give you another stack, meaning you come out at 2 stacks? That is 2200 potency total or 550 potency per GCD.

    However, I also considered that the Blitz Aces 'leaves you at 1 stack' IS the '1 stack generated by a weaponskill', and since you need more than 1 stack to use Blitz Ace, you need to use at least 1 extra GCD between them, using the weakest combo GCDs to get 3 Grand Slam Stacks, you get to 3140 total potency over 7 GCDs, which is ~448.57 potency per GCD.

    I think it highlights a fundamental flaw in the system, considering we are looking at potencies more than double what I think is intended and even if we bring things like Venom Shot etc. in, it isn't going to help things. Ultimately, there are 2 things causing this, the insane power of Grand Slam compared to the rest of the kit and the ease of getting there via easy to use Blitz Aces. Now, since I think I know the intent, I think there is a simple fix, make the scaling on the Blitz Ace potency non-linear, that is, the more stacks you have, the more potency each one is worth.

    As an example, take Bard's Pitch Perfect. At 1 stack, it is 100 potency, at 2 stacks, it is 220 potency, with each stack being worth 110, at 3 stacks it is 360 potency, with each stack being worth 120. As you can see, as you stock more and more stacks, the relative potency increases, meaning it is worth it to save them until 3 stacks. However, you can still use them at lower stacks, which you would do just before you go into the next song.

    I would also say the potencies for Grand Slam and the full powered Blitzes are too strong with how often it seems you will be using them. They are 500, 1000 and 1500 potency in order of power at full strength, that is a massive disparity between them. Rallied Blitz Ace is 3 times as strong as Blitz Ace and 1.5 times stronger than Golden Blitz Ace, just to put them into perspective. At most, I would put them at 500 potency between the strongest and weakest ones.

    I also find it weird thinking that Scored is being used for both self buffs (Golden Arm and Rallying Cheer) and the Blitz Aces, but I can also see you get quite a lot of them. I haven't done any working out on how many you get and whether you get enough etc. as I haven't gone into THAT much detail, just those 2 things above really stuck out to me as potential problem points.

    I will confess, a Blitzballer job doesn't interest me, but I am hoping these things I have pointed out might will help you to refine your ideas, or you might turn around and say I have misunderstood something, of which I am happy to be corrected. It does seem to be a more unique take on a job though.
    (1)

  8. #8
    Player
    TakoyakiLala's Avatar
    Join Date
    Dec 2024
    Posts
    228
    Character
    Gigileo Hihileo
    World
    Faerie
    Main Class
    Black Mage Lv 62
    Quote Originally Posted by Mimilu View Post
    The LB is loosely based on Tidus's use of Jecht Shot, with you performing a spinning kick on a giant ball of water instead of a boulder. (´∀`)
    Sorry for the misunderstanding, I still like your idea for the LB as it's still very Blitzball centric and it'd be awesome to see a giant ball of water being kicked and causing mini tidal wave. Plus since it's related to Tidus' Jecht Shot, that makes it really cool!

    I'm just biased towards Jecht because I loved playing him in Dissidia. xD
    (0)


    Never forget your one true friend.

  9. #9
    Player
    Screbis's Avatar
    Join Date
    May 2023
    Posts
    1
    Character
    Alora Sternn
    World
    Adamantoise
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Kandraxx View Post
    Yeah, let's implement another job (read: keyboard button minigame) to keep a braindead game going instead of addressing the core problem.

    How many variations of: left right left right 123 124 125 now press in a circle and back do you actually want?
    Cool it will ya? I get there are problems with how many of jobs work now but that's no reason to shit on someone's idea without giving anything constructive.

    Back on topic, I love all the work you put into this. I've also wanted something like a blitzer in the game. It would be hilarious to brain enemies with aggressive ball throwing.
    (9)

  10. #10
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    456
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Screbis View Post
    Cool it will ya? I get there are problems with how many of jobs work now but that's no reason to shit on someone's idea without giving anything constructive.

    Back on topic, I love all the work you put into this. I've also wanted something like a blitzer in the game. It would be hilarious to brain enemies with aggressive ball throwing.
    No. Kandraxx is absolutely in the right here. What does a new job offer? Job lore? Role quests haven't been the same since SHB. Innovative gameplay? HAhahahahaha every class that has something special going for it is being homogenized and lobotomized.

    The concerns are warranted, like it or not. Because even if this job started out new and interesting, it would be at best overtuned and game warping (PCT), and at worst dragged out back and shot until it's almost as braindead as healer rotation (VPR).

    FF14 should not be making new jobs until FF14 figures out how to make their current jobs work. This isn't Endwalker and certainly not Shadowbringers. I don't trust the devs at all right now.

    EDIT: For a minor critique, you would have to do something so Tactical Flee and Scholar's Expedient can't be spammed back to back. Or even Tactical Flees back to back since you could easily have two RDPS if the damage was high enough. That many party wide movement boosts could, and would, trivialize the DDR mechanics.
    (0)
    Last edited by Basteala; 03-17-2025 at 03:25 AM.

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