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  1. #1
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,318
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Blah Blah blah homogenization blah blah blah, but I think it would be cool if DRK had an Atonement like combo like PLD. Just rework Carve, and Spit to be a three part GCD combo that procs off Souleater, and each GCD restores MP.
    (0)

  2. #2
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,148
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by mallleable View Post
    Blah Blah blah homogenization blah blah blah, but I think it would be cool if DRK had an Atonement like combo like PLD. Just rework Carve, and Spit to be a three part GCD combo that procs off Souleater, and each GCD restores MP.
    that's just the Delirium combo
    (0)

  3. #3
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,318
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Azurarok View Post
    that's just the Delirium combo
    It would be a third combo, and one that isn't just used every 60 seconds.
    (0)

  4. #4
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,996
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by mallleable View Post
    It would be a third combo, and one that isn't just used every 60 seconds.
    Atonement "combo" is very boring.

    Atonement made much more sense when we had DOT goring blade to break it up, back then because you didn't just 1, 2, 3 press atonements.

    Tanks should be given more combo pathways and actions not just more auto combos.
    (1)

  5. #5
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,385
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rithy255 View Post
    Tanks should be given more combo pathways and actions not just more auto combos.
    Honestly if the underlying system stays static (as in: You press a static optimized sequence of buttons) then it really could not matter any less.

    Whether I press 1,2,3,4,4,4 or 1,2,3,4,5,6 or 1,2,3,4,4,4,5,6,7,7,8,9,9,1,2,1,3,2,1 isn't a big difference, in the end. It's going through a repetitive memorized motion either way.

    Now if you mean "Multiple pathways without having a reliable way of knowing where to go", then I'm fully in. Say the 1,2,3 combo gives 1-3 atonement stacks, random how many, so it's anything from 1,2,3,4 to 1,2,3,4,4,4, and importantly this means the main rotation varies from 4 GCDs to 6 GCDs with 0 reliability, could be 4 GCDs for minutes on end! Add something like how each Atonement skill, on top of returning mana, reduces the CD on Imperator a little bit, decoupling the otherwise also strictly-matching CDs, and I'd be over the moon.

    Tanks could really use minor randomness in their kits. Random Atonement amounts on Paladin. Random duration of Surging Tempest on Warrior. Stuff like that. It's minor in overall effect, but it precludes fully "Learning" your rotation.
    (0)

  6. #6
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,397
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    At this point just bring back OG Dark Arts and the diverging combos
    (1)

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