Blah Blah blah homogenization blah blah blah, but I think it would be cool if DRK had an Atonement like combo like PLD. Just rework Carve, and Spit to be a three part GCD combo that procs off Souleater, and each GCD restores MP.
Blah Blah blah homogenization blah blah blah, but I think it would be cool if DRK had an Atonement like combo like PLD. Just rework Carve, and Spit to be a three part GCD combo that procs off Souleater, and each GCD restores MP.


Atonement "combo" is very boring.
Atonement made much more sense when we had DOT goring blade to break it up, back then because you didn't just 1, 2, 3 press atonements.
Tanks should be given more combo pathways and actions not just more auto combos.


Honestly if the underlying system stays static (as in: You press a static optimized sequence of buttons) then it really could not matter any less.
Whether I press 1,2,3,4,4,4 or 1,2,3,4,5,6 or 1,2,3,4,4,4,5,6,7,7,8,9,9,1,2,1,3,2,1 isn't a big difference, in the end. It's going through a repetitive memorized motion either way.
Now if you mean "Multiple pathways without having a reliable way of knowing where to go", then I'm fully in. Say the 1,2,3 combo gives 1-3 atonement stacks, random how many, so it's anything from 1,2,3,4 to 1,2,3,4,4,4, and importantly this means the main rotation varies from 4 GCDs to 6 GCDs with 0 reliability, could be 4 GCDs for minutes on end! Add something like how each Atonement skill, on top of returning mana, reduces the CD on Imperator a little bit, decoupling the otherwise also strictly-matching CDs, and I'd be over the moon.
Tanks could really use minor randomness in their kits. Random Atonement amounts on Paladin. Random duration of Surging Tempest on Warrior. Stuff like that. It's minor in overall effect, but it precludes fully "Learning" your rotation.



At this point just bring back OG Dark Arts and the diverging combos
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