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  1. #31
    Player
    Bakubread's Avatar
    Join Date
    Oct 2023
    Location
    Limsa
    Posts
    6
    Character
    Vauri Shuri
    World
    Seraph
    Main Class
    Sage Lv 100
    As someone who I think is almost excessively positive about this game, even I really don't get why they keep doing this to every job. Why take away positionals from low level dragoon? Why turn Summoner into a little tikes baby's first colors toy? And why remove Black Mage's entire identity? Unless they're about to pull out some crazy specialization system in 8.0 that breathes new life into everything, I cannot understand why every job seems to only get more and more dull & homogenized with every patch. It's sad, and makes leveling jobs other than your main feel pointless since they all play just about the same anyway at this point.

    Jobs are becoming more of an aesthetic choice than anything and that sucks.
    (8)

  2. #32
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Fellgon View Post
    I havent found mutch players going blm since endwalker.
    Yea, they’re making it easier so more people will be drawn to it like the summoner rework, and ai hope it doesn’t happen.
    (0)

  3. #33
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,945
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Bakubread View Post
    As someone who I think is almost excessively positive about this game, even I really don't get why they keep doing this to every job. Why take away positionals from low level dragoon? Why turn Summoner into a little tikes baby's first colors toy? And why remove Black Mage's entire identity? Unless they're about to pull out some crazy specialization system in 8.0 that breathes new life into everything, I cannot understand why every job seems to only get more and more dull & homogenized with every patch. It's sad, and makes leveling jobs other than your main feel pointless since they all play just about the same anyway at this point.

    Jobs are becoming more of an aesthetic choice than anything and that sucks.
    They do it so they can keep certain raiders happy. Mind you not all or even most raiders even ask for this in the first place.

    But because having jobs be unique/interesting means theirs more room for the job to be less viable in raids hence why every job is fundamentally the same job with barely any noticeable upsides and downsides, its just easier to balance and people complain less. They also want all jobs to trend to "easy to pick up and easy to use" so that people don't feel "left out" if they like a jobs aesthetic's but don't play its gameplay.

    This is why we don't have other interesting things like selectable role actions, because people have argued "illusion of choice" so any sort of "build" Varity between the same job has been slowly took out.

    We are left with this bland game with no real role fantasy or identity, jobs like dark knight are basically "Tank" BLM "Magic DPS" Ect. Theirs no longer a reason to even level up a job that shares the same generic category because they play the exact same and offer nothing unique.

    Funny thing is when everything's super balanced, nothing is balanced, because now job choice has no meaning outside of which job has the tiny damage advantage, theirs no reason to pick a slightly worse dps.
    (1)

  4. #34
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    1,173
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Bakubread View Post
    As someone who I think is almost excessively positive about this game, even I really don't get why they keep doing this to every job. Why take away positionals from low level dragoon? Why turn Summoner into a little tikes baby's first colors toy? And why remove Black Mage's entire identity? Unless they're about to pull out some crazy specialization system in 8.0 that breathes new life into everything, I cannot understand why every job seems to only get more and more dull & homogenized with every patch. It's sad, and makes leveling jobs other than your main feel pointless since they all play just about the same anyway at this point.

    Jobs are becoming more of an aesthetic choice than anything and that sucks.
    Hard to say because they don't COMMUNICATE about the future.
    (2)

  5. #35
    Player
    MuraBoy's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    48
    Character
    Mura Harusame
    World
    Behemoth
    Main Class
    Astrologian Lv 100
    It's so sad seeing what has become of FFXIV battle jobs...
    (5)

  6. #36
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,047
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Do not question

    CONSUME BAD DESIGN DECISIONS
    (0)

  7. #37
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Bakubread View Post
    Jobs are becoming more of an aesthetic choice than anything and that sucks.
    My guess, so at the end every job would be pick in high end raid day one.

    It use to be a lot of threads about dmg out put and balancing when a new tier of raid drop. Not anymore

    Not that I agree with this approach but this is the easiest way to keep their job easy and the raid community happy
    (1)

  8. #38
    Player
    Kemiko's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    290
    Character
    Kemiko Oyung
    World
    Faerie
    Main Class
    Dancer Lv 100
    Once upon a time, a lot of jobs had timers similar to Black Mage. At first it was Monk and Warrior, and then Dragoon joined in the mix in Heavensward.

    In ARR, Black Mage wasn't know for its "long cast times". It was reliant on procs for mobility and swiftly casting spells. Those "long cast times" didn't come until Heavensward and were in periodic bursts as you literally couldn't maintain enochian indefinitely. Outside of those bursts, you were just an ARR Black Mage.

    Because the job continued to change, albeit in small bits, was it possible to always be in "long cast time" phase. Some BLM mains in ARR didn't like HW changes to BLM. And of those that did, didn't like the changes BLM got in Shadowbringers. Black Mage is literally the last of the timer jobs in ARR (or DRG with HW) to still have it despite so many changes and updates making maintaining that timer easier and easier. At this point you have to end up in an incredibly specific situation to potentially lose it. It really doesn't serve a purpose anymore. Just a relic of what it used to be from 11 years ago.
    (2)

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