Man I wish I could actually speak that well in either languageIt’s like they have a personal vendetta against timers with how aggressively they’ve been removing them this time around.
Even if I grudgingly accept that some changes need to be made to keep up with the times, why is it that they’re only taking things away without adding new, equally rewarding mechanics to replace them?
Can we please do something about that?
EW BLM was the best state of BLM there ever was. Everything was perfect, and pre-DT drop, I was worried how they would change up the class because it seems everything already fell in place so nicely.
DT dropped and it was horrible, but later on they made despair and paradox ice instants , which triggered some players but still fairly agreeable since despair had to make up for the extra flare star cast in AF
(but of course, the raiders were happy because it opened up some very interesting non-standard lines)
It is blatant than ever that they dont want any non-standard gameplay, doubling down by buffing flare star and removing 1 stack gain from paradox
F4 gcd becomes 2.0 sec, and removed the timers, remove the existence of non-standard all in the name of wanting to open BLM to new players.
But there was never a reason to forcefully remove non-standard in the first place, and the only time you might need it is high end raids, whose target audience isnt casuals not wanting to put time into learning the class in the first place.
We are only going to see the opposite effect, lesser BLM players will appear in higher end raids
As the high end players lost satisfaction playing and the job loses identity
The casuals playing BLM will just touch it for abit in expert or w/e content and not play it anyways, why would they? They have picto
Essentially, pretty much more than 90% of the BLM players do not want this change, I for one would rather leave BLM with no buffs and changes, at least it gets to keep its identity.
But it has been shown in the liveletter, the changes is almost finalized at this point, I doubt the devs would listen to the community or check out their own forum page and revert change
Its funny cause when summoner got redesigned I thought it was actually kind of cool, instead of dots we're actually yknow, summoning things. It was dirt simple but I assumed it was just a basic foundation for further development and complexity down the line.
But now I see its just the intended design, for everyone it seems.
I really don’t know where this “you summon things so it’s good” mantra comes fromIts funny cause when summoner got redesigned I thought it was actually kind of cool, instead of dots we're actually yknow, summoning things. It was dirt simple but I assumed it was just a basic foundation for further development and complexity down the line.
But now I see its just the intended design, for everyone it seems.
Sure old SMN could be argued to be a poison mage but it’s not like new SMN is anything besides a weird evoker given 99% of its time is spent casting aspected spells of a summon that lasted 2 seconds
Like FF has never agreed on what a SMN is so I don’t see why this one “got it right”
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Because when I play a job called "Summoner" I want to at least see a big cool monster drop down once in a while. Also please read the rest of my post before claiming I said it was "good."I really don’t know where this “you summon things so it’s good” mantra comes from
Sure old SMN could be argued to be a poison mage but it’s not like new SMN is anything besides a weird evoker given 99% of its time is spent casting aspected spells of a summon that lasted 2 seconds
Like FF has never agreed on what a SMN is so I don’t see why this one “got it right”
Btw job designers, the ppl saying "good job design" are sarcastic, they arent praising this. stop touching our job thanks, in fact erase all the code and copy paste blm code from ew. thanks
Behold, The single Braincell the job designers share .
That’s the thing, you aren’t doing anything with that summon, they do a raidwide and leave, you are basically an elemental evoker. The only summons that stay and do something are Bahamut and Phoenix but they are holdovers from ShB and they were more complex in ShB
And I’m not saying you said it’s good as a complete job I’m saying you said it’s design direction is good in terms of it feeling like a SMN
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I'm not sure how else I can express that in my personal opinion getting to see guys like Ifrit or Garuda actually drop down and do a move which then imbues me with some of their abilities (like punching a dude) was cool and I thought made for a pretty neat foundation for additional things down the line (like more summons, greater use of them, etc) over poisoning enemies with my floating nugget. I stress again, I thought it was cool as a basic foundation. The future could have brought anything and it brought nothing but another Bahamut for some reason.That’s the thing, you aren’t doing anything with that summon, they do a raidwide and leave, you are basically an elemental evoker. The only summons that stay and do something are Bahamut and Phoenix but they are holdovers from ShB and they were more complex in ShB
And I’m not saying you said it’s good as a complete job I’m saying you said it’s design direction is good
this is like removing Jump entirely from dragoons. or Suiton from ninja, or Enshroud from rpr, or Forms from monk, or generation/legacy from vpr, or stickers from Samurai. It is a complete massacre of the jobs identity, and the reason ppl wanna play blm. this will bc the great caster exodus
Behold, The single Braincell the job designers share .
Visually, new SMN is more of a SMN than old SMN, but that doesn't change the fact that it's only in visuals. Egi-Assaults, while not visually exciting, were far more mechanically in line with what is expected out of the SMN experience than what we have now. DoTs are a separate story, but maintaining timers could've still been retained with something more primal-themed to at least keep a similar feel in gameplay.
Ideally, I'd rather have both. Ifrit comes in, I get to order him around for a bit, then he Hellfires and goes away. Also add some cast times to the summons, they're supposed to be visually impressive and powerful, the idea that they're "instantly channeled" with a flick of the wrist goes against that idea.
Anyway, back to the main topic; why Square, are you gutting BLM? Self-sabotage sounds like the only reason for most of the decisions this expansion.
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