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  1. #111
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,950
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I don’t know why anyone thought this clean slate argument was going to go anywhere because SB to ShB wiped 4 jobs back to a clean slate (MCH, WHM, AST, SCH) and they literally could not articulate why they decided to do this for especially the healers. HW->SB was really the end of the devs making a change and being able to go “we did this change for x y z reasons and aim to achieve a b and c” starting with those 4 job wipes it became “give it a try” or complete radio silence

    Sure we had more trust back then but you could see their design slipping in SB, the pointless gauges, toilet paper Lilys, the god awful 4.2 WAR redesign. Their “control” over the jobs really felt like it was slipping in SB
    You basically answered it yourself.
    I remember looking at the job previews for 5.0 while grinding in Hydatos, seeing the tank changes and going "this does not look good." followed by "Oh...oh no. This is actually bad." right after when I saw what they were doing to Scholar.

    But I gave them the benefit of the doubt at the time, because they had built up enough trust.

    That trust has long since run out and I think more people are slowly realizing that they have no plans to salvage this train wreck, instead they're doubling down.
    (5)

  2. #112
    Player

    Join Date
    Feb 2025
    Posts
    344
    Quote Originally Posted by Absurdity View Post
    Mostly naivety. Coming from Stormblood into Shadowbringers most people still thought the devs actually knew what they were doing.
    Stormblood Machinist, while still competitive in a perfect environment, wasn't exactly a great experience. The expectation was that the 5.0 rework was a clean slate to build a new identity upon, instead it ended up completely directionless and just got more random damage buttons stapled onto it as a bandaid.

    In hindsight it should've been recognized as the canary in the coal mine that it really was. Five years later and all job design turned into directionless slop, devoid of all thought besides "press glowing buttons, do damage".
    Phys ranged were arguably the first canary in the coal mine even before the healers. They got massively gutted from HW to SB. Many would say for a good reason, but they have made ZERO attempt at incorporating some of the fun elements into the SB iteration. We could have Gauss Barrel turning the gun into a shotgun that has to be charged up at close range (a melee range cast) to give it some depth, while limiting its uses per minute so that you still have a lot of movement where necessary.

    Dark knight arguably too, but I haven't really played the job much back then. But they were 100% gutted by ShB when Dark Arts got neutered.

    SB to ShB just gutted so many jobs. You could say that over half of the jobs got neutered in some way or another: all three healers, Dark Knight, Warrior, Monk, Machinist... Ninja got dealt a heavy blow in 5.1 or something with the mudra rework........

    .....
    (4)

  3. #113
    Player
    Heavenchild's Avatar
    Join Date
    Apr 2020
    Location
    Ul'dah
    Posts
    550
    Character
    Balder Heavenchild
    World
    Shiva
    Main Class
    Paladin Lv 90
    I really wonder why MCHs damage output was again such a bad joke when the new expansion droped. Is this their new routine? Make it much too weak at expansion start and then buff it to death from patch to patch? Why is it so hard for them to actually balance stuff for the majority of the playerbase?

    When EW came I always easily was beaten by other dps in the aggro list. At the end of EW they pushed it so far with buffing that it went to the opposite. Even if I played shitty I was number 1 dps in group aggro list. I was very frustrated when I realized that it seems to be the same mess in Dawntrail. MCH damage is again in a bad state. It's no fun to fall behind or braindead dominate dps, just because of false balancing.
    (1)

  4. #114
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,954
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Absurdity View Post
    Mostly naivety. Coming from Stormblood into Shadowbringers most people still thought the devs actually knew what they were doing.
    Stormblood Machinist, while still competitive in a perfect environment, wasn't exactly a great experience. The expectation was that the 5.0 rework was a clean slate to build a new identity upon, instead it ended up completely directionless and just got more random damage buttons stapled onto it as a bandaid.

    In hindsight it should've been recognized as the canary in the coal mine that it really was. Five years later and all job design turned into directionless slop, devoid of all thought besides "press glowing buttons, do damage".
    I loved SB MCH and I played it with 200ms ping (which was shitty but so was ShB MCH with 200ms ping until they introduced stacks to overheat in EW, and even still... have fun clipping). SB MCH brought over a lot of concepts (overheat and heat management) that complimented HW MCH as a core (ammo management) pretty well, even though it simplified other things probably.
    Either way, I've been very vocal of the ShB changes as soon as the media tour dropped, and absolutely puzzled at everybody seemingly cheerful for it. It was like, what the fuck where they smoking? And we had the exact same reaction with SMN 2.0 next expansion with copium filled reactions that "it's just the core of the job, they're going to build over it in the next expansions!!!" (lmao, why not now?).
    (1)

  5. #115
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    hahahaahhaah....AHAHAH AHAHAHAHAHHAHA!! - Cue Joker Laugh

    Now BLM is no longer safe, all jobs shall be &&&& and lose their unique styles.

    There is nothing we can do about it lmao.
    (1)

  6. #116
    Player
    Altera's Avatar
    Join Date
    Jul 2011
    Location
    Bergen
    Posts
    1,157
    Character
    Chandani Aranka
    World
    Odin
    Main Class
    Black Mage Lv 100
    I've been a BLM main since they added Jobs System to 1.0. And depending how BLM feels in 7.2, I feel this might the first time in 14 years that I'm thinking of quitting the game. Possibly permanently if they bastardise the job this much in mid expansion. They messed up hard with PCT and refused to nerf it unlike they did with a full rework of Viper just 1 month in to the expansion.

    Everybody said to nerf PCT rather than bring every order job up and tune them to be like PCT


    PCT imo has broken this game xD
    (5)

  7. #117
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,367
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Altera View Post
    I've been a BLM main since they added Jobs System to 1.0. And depending how BLM feels in 7.2, I feel this might the first time in 14 years that I'm thinking of quitting the game. Possibly permanently if they bastardise the job this much in mid expansion. They messed up hard with PCT and refused to nerf it unlike they did with a full rework of Viper just 1 month in to the expansion.

    Everybody said to nerf PCT rather than bring every order job up and tune them to be like PCT


    PCT imo has broken this game xD
    And now they are nerfing PCT, how does that relate to them turning BLM into a WHM with no healing?
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #118
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Actual problem whats cause behind grindings down jobs is ever increasing push towards DDR boss fights. DDR boss fights require only two things. First is ability to memorize dance steps. Second is to has mobility to do dance. As long as jobs can do some DPS, fights will be beaten if dance is performed correctsly. This why jobs becomings all samey. Is easier and cheaper to make game if all jobs behave similar in very simple DDR environment. DDR boss fights are always the same. Is no variations. Is souless fights whats has no replay value but is easy and cheaps to code. This why Mao already cancelled subscription. Mao already seeing writings on wall by 7.1 and Mao nots willing to wait anymore for 7.2 let alone 8.0. Maybe some players like DDR. That oks. Mao hates it though and refuses to spend anymore moneys on game that keeps spiralling down DDR path. Mao pretty sure FFXIV is never gonna ever sparkle in Mao eyes agains like it did in ARR and HW.
    (19)

  9. #119
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    405
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Eraden View Post
    Actual problem whats cause behind grindings down jobs is ever increasing push towards DDR boss fights. DDR boss fights require only two things. First is ability to memorize dance steps. Second is to has mobility to do dance. As long as jobs can do some DPS, fights will be beaten if dance is performed correctsly. This why jobs becomings all samey. Is easier and cheaper to make game if all jobs behave similar in very simple DDR environment. DDR boss fights are always the same. Is no variations. Is souless fights whats has no replay value but is easy and cheaps to code. This why Mao already cancelled subscription. Mao already seeing writings on wall by 7.1 and Mao nots willing to wait anymore for 7.2 let alone 8.0. Maybe some players like DDR. That oks. Mao hates it though and refuses to spend anymore moneys on game that keeps spiralling down DDR path. Mao pretty sure FFXIV is never gonna ever sparkle in Mao eyes agains like it did in ARR and HW.
    I was going to say something like this but you completely nailed the hammer on the head. They're making BLM mobile and easy to play to accommodate the dance, and that's to the detriment of the class. A big appeal of BLM to me was trying to do the dance and keeping uptimes up. It felt cool.
    (11)

  10. #120
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,954
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    To be honest the biggest cardinal sin this game ever did was pushing Mao away.
    (12)

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