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  1. #101
    Player
    aereniil's Avatar
    Join Date
    Mar 2025
    Posts
    3
    Character
    Mael Aereniil
    World
    Lich
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by ElysiumDragon View Post
    It's not like Black Mage actually brings anything to a group TBH.

    No barrier, no shield, no heals, no party-wide buff, no mobility (muh turret caster), and it's not like the DPS checks are pre-nerf P8S levels of tight, so your damage is basically redundant too.

    And yet somehow, not only do you insist on choosing the job with zero group utility, you force the rest of a group to adjust around your very existence. At least the Samurai and Viper mains can move while doing a burst.

    Your average Black Mage in modern encounter design is practically dead weight compared to the other casters. Red Mage has 50 raises, a damage buff, and a barrier. Summoner's a glorified Phys Ranged with a raise, a heal, and a damage buff, and the Picto's doing solid damage on it's own, let alone the kitchen sink of a kit it brings.
    I agree that BLM really lacks a solid group contribution moveset, and that unless you're a high-level BLM (familiar with every aspect of the job), maintaining consistent DPS in High-End content may be incredibly challenging (if not nearly impossible), with minimal reward.

    However, when I need to contribute more to the group, I can switch to RDM or SMN (until I unlock/test other jobs). When I want a change and enjoy a different type of playstyle, BLM is 'one' fun option. The unique feel of the job is definitely noticeable, even if further practice is needed.

    That said, I never experienced the old BLM or SMN, so I can't tell how much they changed. After reading these posts, I only wonder where this demanding lovely particular job is headed.
    (0)
    Last edited by aereniil; 03-16-2025 at 04:51 AM.

  2. #102
    Player
    ElysiumDragon's Avatar
    Join Date
    Apr 2019
    Location
    Gridania
    Posts
    284
    Character
    Mimilla Milla
    World
    Spriggan
    Main Class
    Archer Lv 92
    Quote Originally Posted by Rithy255 View Post
    The solution isn't to get rid of a jobs weaknesses its to buff it's strength, BLM was hard to master and was designed around having the highest damage. What's the point of having a job system if they are all the same but different animations.

    This is meant to be a MMORPG, But theirs no job system (the trinity system doesn't even make sense), so i can barely call it a RPG, theirs hardly any social aspects either so it's a stretch to even call this game a MMO anymore.
    Current Black Mage is irrelevant on a foundational level. 'Buffing it's strength' isn't going to make Black Mage any less likely to be excluded from a static recruitment, especially when it's also the job with the widest variation in performance between individual players. It doesn't matter if you're some God-tier raider on Black Mage, if what you bring to the table serves little value otherwise.

    Why should I trust a random BLM main, when I can instead trust the Summoner to put out more consistent and respectable damage, and bring utility as well?
    (0)

  3. #103
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,856
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ElysiumDragon View Post
    Current Black Mage is irrelevant on a foundational level. 'Buffing it's strength' isn't going to make Black Mage any less likely to be excluded from a static recruitment, especially when it's also the job with the widest variation in performance between individual players. It doesn't matter if you're some God-tier raider on Black Mage, if what you bring to the table serves little value otherwise.

    Why should I trust a random BLM main, when I can instead trust the Summoner to put out more consistent and respectable damage, and bring utility as well?
    The solution for you is to turn black mage into summoner, because people like you can't handle unique job design with visible strengths and weaknesses

    Excluding a black mage without seeing how they perform in the party is just ridiculous in the first place, even if you wanted a utility rez caster you know black mage can fill in for melee... as their whole point is they deal high damage like melees do.
    (13)

  4. #104
    Player
    MuraBoy's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    42
    Character
    Mura Harusame
    World
    Behemoth
    Main Class
    Astrologian Lv 100
    Yoshi-P and devs, i'm sorry but is this some kind of joke?

    I know full well that 7.2 isn't even out yet, but please, stop gutting BLM and other jobs...
    (5)

  5. #105
    Player
    SubmarineAlt's Avatar
    Join Date
    Apr 2024
    Posts
    44
    Character
    Bzzzt Buzzzzzzzzzzzzz
    World
    Siren
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rithy255 View Post
    The solution for you is to turn black mage into summoner, because people like you can't handle unique job design with visible strengths and weaknesses

    Excluding a black mage without seeing how they perform in the party is just ridiculous in the first place, even if you wanted a utility rez caster you know black mage can fill in for melee... as their whole point is they deal high damage like melees do.
    The person you're responding to does not do any form of end game content. They are not excluding BLM/making party decisions because they don't do anything that would require it. They're just a little armchair kid that doesn't matter. Don't give them your time.
    (9)

  6. #106
    Player
    BunnyReaper's Avatar
    Join Date
    May 2023
    Posts
    46
    Character
    Ryusen Gyoji
    World
    Phoenix
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Wired-Lain View Post
    Its funny cause when summoner got redesigned I thought it was actually kind of cool, instead of dots we're actually yknow, summoning things. It was dirt simple but I assumed it was just a basic foundation for further development and complexity down the line.

    But now I see its just the intended design, for everyone it seems.
    In theory new summoner is an ACTUAL summoner. However, DT dropped and instead of giving us more summons, for example Odin. Imagine summoning Odin and going into a melee phase or just doing more damage while he's active etc. Just more summons, anything. Instead SMN got another bahamut, yay.
    (1)

  7. #107
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,856
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SubmarineAlt View Post
    The person you're responding to does not do any form of end game content. They are not excluding BLM/making party decisions because they don't do anything that would require it. They're just a little armchair kid that doesn't matter. Don't give them your time.
    Ah makes sense for these forums, thanks for the heads up.
    (3)

  8. 03-16-2025 11:42 AM

  9. #108
    Player
    Chocolotte's Avatar
    Join Date
    Mar 2025
    Posts
    2
    Character
    Chocolotte Miyuki
    World
    Tonberry
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Niervel View Post
    That wasn't the reason for the change. Despair refreshes AF, so you just cast flare-star afterwards. The reason was that Paradox-fire going from fire-1's cast-time to instant-cast meant that AF was refreshed 2.5s earlier, in a GCD - rather than just as the GCD was ending. This meant that instead of 15s to fit in 3 F3s and Despair, you now had 12.5. As a result, the recommendation was generally to do 4x F4 -> P-F -> 2x F4 -> Despair -> FS, making the second phase exceedingly tight. If you had to refresh Thunder or avoid overcapping on Polyglot, you would also need to burn a swift or triple to fit Despair or otherwise use Firestarter to keep AF rolling.
    Thats basically what I meant, and it was also a welcome change for high end players because it opened up alot of allowance for non-standard
    How else you interpret what I meant? Anyways, that isnt the main topic for the day
    (0)

  10. #109
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,956
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Valence View Post
    I don't know why they were okay with it. ShB MCH literally murdered every part of the core identity of the job, which is exactly what has been criticized for SMN 2.0, and now for BLM as well. It's literally the same thing. They made the job brainless and bland, removed all skill expression, and demolished every facet of its identity. People should be as mad about it than they are about SMN 2.0 or BLM right now.

    List of casualties of its core identity:
    - Ammo and rng procs
    - Highest damage burst in the game, a highs and lows damage profile.
    - The pet (like for SMN)
    - A non-fixed burst that required skill to pull and to identify patterns
    Mostly naivety. Coming from Stormblood into Shadowbringers most people still thought the devs actually knew what they were doing.
    Stormblood Machinist, while still competitive in a perfect environment, wasn't exactly a great experience. The expectation was that the 5.0 rework was a clean slate to build a new identity upon, instead it ended up completely directionless and just got more random damage buttons stapled onto it as a bandaid.

    In hindsight it should've been recognized as the canary in the coal mine that it really was. Five years later and all job design turned into directionless slop, devoid of all thought besides "press glowing buttons, do damage".
    (4)
    Last edited by Absurdity; 03-16-2025 at 11:59 AM.

  11. #110
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,420
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Absurdity View Post
    Mostly naivety. Coming from Stormblood into Shadowbringers most people still thought the devs actually knew what they were doing.
    Stormblood Machinist, while still competitive in a perfect environment, wasn't exactly a great experience. The expectation was that the 5.0 rework was a clean slate to build a new identity upon, instead it ended up completely directionless and just got more random damage buttons stapled onto it as a bandaid.
    I don’t know why anyone thought this clean slate argument was going to go anywhere because SB to ShB wiped 4 jobs back to a clean slate (MCH, WHM, AST, SCH) and they literally could not articulate why they decided to do this for especially the healers. HW->SB was really the end of the devs making a change and being able to go “we did this change for x y z reasons and aim to achieve a b and c” starting with those 4 job wipes it became “give it a try” or complete radio silence

    Sure we had more trust back then but you could see their design slipping in SB, the pointless gauges, toilet paper Lilys, the god awful 4.2 WAR redesign. Their “control” over the jobs really felt like it was slipping in SB
    (6)

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