Quote Originally Posted by Wilford111 View Post
https://www.youtube.com/watch?v=hyaRr9RNan8

In this video I offer my thoughts on how Shatter could be improved. I don't know if SE will ever change the map after they already changed it, but I just wanted to share my opinions.

I mainly talk about how the map could be opened up more and how to diminish the snowballing effect that is plaguing it.

Please let me know what you think.
Thanks for making this video. Although I don't fully agree with your suggestions, you presented them well and I can see how they would change the game's dynamics if put into play.

I actually like the death cliffs. They're a newbie trap at the very start of the match but after that they're not such a detriment because a team will seldom have occasion to jump down them to attack an opponent at their big ice. If we replaced those cliffs with ramps, it would result in each big ice having a distinct route for each individual team and teams pidgeon holing themselves to that one obvious route, instead of coming up with creative ways to get an advantage through positioning.

To that end, I'd like to see each central ramp changed to encourage opposing teams to leverage it for flanking manouvers. Currently it feels like most people think it's taboo to run up an enemy team's ramp. Changing that mentality by making the ramp more inviting would help move the fight around the map a lot more.

Personally I like the verticality of the map but I think it's not sufficiently leveraged. I'd like to see the upper levels expanded upon by encouraging players to go up top and come into conflict, or fight enemies from above without it mainly retiring you to jump down.