Quote Originally Posted by Loggos View Post
I feel like on paper the job has most of the things it needs. Offensively I'm not sure there's much to add because it might become overtuned.
In my anecdotal experience, on average my damage and kill/assist numbers are on par with other DPS (in CC) so I don't think its offensive kit is the problem.

But there are a few points that still really need improvement in my eyes:

Lastly, I agree with Sinstrel. With the job not being very popular/meta the chance of good players picking it up and really learning its ins and outs is lower I believe. It's a kind of "quirky" and gimmicky job (which doesn't mean it's not/can't be powerful) so maybe it's not as appealing as more established and "straigt to the point" PvP jobs.
Maybe there's also the "memory" of PCT being bad before 7.1 which was heavily tied to the old hard-cast muse system. So if you combine this reputation with its unconventional playstyle good players who try it out might not really feel it and drop it again because there's still this mental link of "muses = clunky = holding the job back". Even though I'd disagree very strongly.
I think the devs did manage to remove the unecessary clunk from the job while preserving its uniqueness which is one of the few things I liked about the 7.1 update.
I actually agree with much of what you said. Thank you so much for typing out such a thorough response. I love the idea about holy sharing a cooldown timer with comet along with my idea of holy healing allows around the target. 7.2 is closing in. We know we’re getting more PvP updates. Let’s see if PCT gets anymore updates/changes.