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Thread: PCT PVP

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  1. #4
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,010
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    I feel like on paper the job has most of the things it needs. Offensively I'm not sure there's much to add because it might become overtuned.
    In my anecdotal experience, on average my damage and kill/assist numbers are on par with other DPS (in CC) so I don't think its offensive kit is the problem.

    But there are a few points that still really need improvement in my eyes:


    LB: I really think this is one of the job's biggest problems. Rarely you can use it at its full potential because of the outlandish cast time/animation lock. Either let us place the LB like sage or the old scholar LB or improve the cast time/animation if the LB's area of effect has to be centered around our char.
    I know dancer suffers from a similar fate but at least if a dancer manages to cast their LB they'll have some seconds to breathe while your enemies are charmed. As PCT even if you manage to cast your LB your chance of dying right afterwards and losing all of it is just very high.

    If we had more control over our ult and could use it more deliberately then I think our team could play around it more strategically.
    Imagine if you could actually place the choco "safe zone" on the point without dying. The utility of the LB would increase a lot I'd wager. Esp. in critical moments where you have to hold a point.
    Right now I have to "throw away" the chocobo field most of the time (or at least cast it a few steps away from the point) just so I get access to starprism, basically halving the effectiveness of my LB.

    White Comet: the heal takes really long to activate due to the excessive animation. If you are in a high-pressure situation you'll often die between casting it and receiving the heal. If it was heal on cast it would improve PCT's survivability a lot.
    I do like your idea of being able to heal team mates! Very often I've found myself wishing exactly that. With White Comet sharing a timer with Black Comet you already trade a major source of your damage for healing if you opt for white comet. So some more party utility in the form of group heals might add value to the class. The value of the group heal can be up to debate. I can see that 9k aoe heal could be ecessive. But even 4-5k might come handy in a clutch.

    Perhaps: Speed up Black Comet's animation. All in all I think BC is okay but the animation is so long, there's a big disconnect between casting it and the damage landing. On the one hand it can be used for some tactical shenanigans. But if the animation was faster you could put more pressure on enemies and increase the intensity of your combos. You can already notice those effects when you cast BC under the winged muse buff. So perhaps tweaking Black Comet's animation could lead to some overall improvements.


    Lastly, I agree with Sinstrel. With the job not being very popular/meta the chance of good players picking it up and really learning its ins and outs is lower I believe. It's a kind of "quirky" and gimmicky job (which doesn't mean it's not/can't be powerful) so maybe it's not as appealing as more established and "straigt to the point" PvP jobs.
    Maybe there's also the "memory" of PCT being bad before 7.1 which was heavily tied to the old hard-cast muse system. So if you combine this reputation with its unconventional playstyle good players who try it out might not really feel it and drop it again because there's still this mental link of "muses = clunky = holding the job back". Even though I'd disagree very strongly.
    I think the devs did manage to remove the unecessary clunk from the job while preserving its uniqueness which is one of the few things I liked about the 7.1 update.
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    Last edited by Loggos; 03-13-2025 at 03:03 AM.