6) Honorable mention: Motif selection. Some players I respect who've tried to like PCT have suggested something that allows you to more deterministically paint the motif you'd want for the situation. This is akin to some MCH players wanting the ability to skip (to?) certain tools in their cycle. I do not know exactly how you'd implement this for PCT. If I understand one friend's more detailed suggestion correctly, they'd like a button with a long cooldown (60s or whatever) that allows you to press it numerous times to cycle to a "free use" of any muse, that probably wouldn't apply to your mog sketches. I'd imagine it would cycle your current motif button and just highlight as a "proc" to consume, and upon consuming it, the 60s cooldown would start and you'd have to repaint your next motif as normal, but consuming the proc wouldn't use one of your two charges, probably? I also don't know whether it should skip you to the one after using the proc or if it should return you to your cycle or restart your cycle. I just figured I'd mention it because again, these are nebulous desires from some players who want to like PCT, who I consider good PvPers, but they aren't necessarily well thought out. For me, it's not too important. I understand it, though. I personally like lining up pom muse with my LB. That's not always possible. It'd be nice if it was.
I think most other commonly suggested buffs to this job would make games unfun or would make it a little too crazy. The job is very close to being very good. I've tried to suggest things that genuinely improve QoL, and tried to identify avenues for making it more of a threat (while keeping its strong support capabilities) when it comes to being left alone as opposed to bursting people who are vulnerable/making them vulnerable, which it is already good enough at. As mentioned in my first post, the job is at the mercy of the players and the jobs of those players. It's not as resilient to soloQ aspects as other jobs. It is also less forgiving throwing your damage into guards or padding your damage than pretty much every other job. Throwing away your comets and your muses hurts. Your targets have to be purposeful. For LP play I've heard there's some PCT compositions to apply massive vulns and global your call targets. I don't do LP but that sounds about right.

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