Hello, as one of the very few paint sniffers in NA right now who only played the job to climb to 2500 credit so far in CC, getting up to even rank 2 this season early on with it (before the buffs (btw)))... tldr; a lot of players suck at the job, and a lot of players suck at CC.

There's some jobs that just don't play well when your team doesn't play the objective well. PCT is one of them. If your team isn't playing around the point and/or you have no point sitters, you are going to have a hard time and basically play in a COMPLETELY different way than you normally would. Comets turn into holies, grassas turn into coats, smudges for rotational bursts and chasing turn into smudges to live.

But the objective stays the same. You are a point roach. You crystal sit, you support, and you become a slippery insect that soaks damage and never dies while also getting and tracking purifies (it's a very good job to make calls on). Your LB is game changing if your team (just fight in it lol) AND their team allows it to be (just don't fight in it lol). If you are more of a macro-game oriented player, this is one of the jobs for you. It just may not be the job for your team (as is the case with many support jobs).

The buffs they gave this job are honestly a big joke, mainly because they cited an overall problem with stall meta and over-sustaining, yet they buffed all the PCT things that contribute to the problem when it was already good at those things. Again, do the 2 PvP devs play their own game? (no).

Anyway, I find the job really fun and have since the kit came out. Most find it really boring. That's fair, I can't argue that - it's very different from all the other jobs. It's powerful and has a lot of benefits that don't show up on the post-game board. The job isn't a lost cause. As an aside... it is, in fact, very strong in Frontline (contrary to what some FL vets say), and has been since its very first version.

Below are some of my suggestions for helping it out that shouldn't break anything in any of the modes: