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  1. #31
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    Feb 2025
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    Quote Originally Posted by Arohk View Post
    90%? that is a little hyperbolic, but you are correct.

    by having already so many buttons just to do damage is the reason stuff like kaiten has no place to exist.

    The samurai Core rotation requires already 6 buttons, if you reduced that to 3-4, you could free space for additional complexity.
    It's just so hilarious that jobs in FF14 simultaneously suffer from button bloat and lack of complexity.
    (4)

  2. #32
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,906
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Not surprising though since they replaced every ability that required a modicum of management or tracking with generic "does damage" buttons. The amount of abilities stayed the same, the thought put into actually using them was just reduced to close to 0.

    But getting back to the actual article, he's pretty much expressing exactly how I've increasingly felt about the game since Shadowbringers.
    As much as it gets praised for it's story, that expansion is when all the gameplay rot started to really ramp up.
    (5)
    Last edited by Absurdity; 03-13-2025 at 10:20 AM.

  3. #33
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,844
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Arohk View Post
    ah yes, good old "bring back kaiten" , another useless button that does nothing beside bloating the already bloated actian bars.
    Ultimately, if that's the logic, then we could reduce the "bloat" down to 1 button like healers. The whole point is the "feel of powering up an attack" before using it, which is similarly what combos kind of are.

    It's perfectly valid for there to be a combat system that has more of a focus on utility and where the damage buttons are bare minimum ie. knife slash, knife throw, kick stun, a medical kit, jump, sprint... just a few buttons that you actually need.

    But this game having so many damage buttons, it's more about how they feel, their animation and their sound, and navigating the sheer number of them without pressing them wrong or in the wrong order - which obviously they've made easier to get right but it's still something you can mess up.

    A proper fighting game may have takedowns, blocks and other moves, or football games may have tackles. But the feedback in this game doesn't work like that because a boss just stands there and doesn't acknowledge it, so your "takedowns, blocks and tackles" just get ignored by the boss and manifest as lower HP for the boss, buffs and debuffs.
    (4)

  4. #34
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    674
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Fagotura View Post
    And now, I sit here, having not touched the game since ‘Dawntrail,’ wondering what’s happened.
    X.1 happened. This happens every expansions so no need to worry.
    (0)

  5. #35
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,276
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Maybe I’m just a bitter elitist, waxing nostalgic for a game that’s outgrown my tastes. I can’t help it. Growing up with Ultima Online and Final Fantasy XI, two games with virtually no streamlining (back then, at least) and a penchant for making players earn every ounce of their progress, conditions me this way. I want that sense of achievement, but instead, I feel I’m standing in line for my inevitable turn to grab the bag of party favors.
    Yea...I respect the writer's opinion, but I couldn't disagree more. The game they want is one I would hate. And that's fair, games change, some people will be happy with the change, some won't, in the end, all we can do is play what makes us happy.

    (8)

  6. #36
    Player
    Kandraxx's Avatar
    Join Date
    Sep 2021
    Posts
    275
    Character
    Luna Arcon
    World
    Twintania
    Main Class
    White Mage Lv 95
    Hot take seeing that they basically needed to copy most of Vanilla WoW's system to even bring the game into a playable state (11>14).
    (1)

  7. #37
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Ah yes, a thread about a topic I somewhat agree with, time to post my opinion--



    Actually, I think I have better things to do with my time.
    (10)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  8. #38
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,906
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by NegativeS View Post
    Ah yes, a thread about a topic I somewhat agree with, time to post my opinion--

    Actually, I think I have better things to do with my time.
    Let's be honest, the highlander face and character name should've given it away, lol.
    I honestly stopped caring whether or not a thread is by one of the 20 different alts if the point he's making is still completely valid.
    (10)
    Last edited by Absurdity; 03-13-2025 at 02:39 PM.

  9. #39
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    180
    Character
    Lua Navkov
    World
    Brynhildr
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by TemporalFruitsAndVeggies View Post
    We got old, man. The game got old. It happens. I know it's a bummer, but people are acting like not loving FFXIV is the end of the world. It's just a video game, and it's not going anywhere. Just unsub for awhile -- or don't, even; stay subbed and keep your house or whatever is important to you -- and when you feel the urge to play again, it'll be right here waiting.

    Tired of people acting like online games (not just MMOs, I see this same stuff with Monster Hunter, Diablo, PoE, etc.) need to keep them busy for full-time-job hours for multiple decades. Get literally any other hobby. You'll enjoy gaming so much more when it's not the only thing you do with your free time.
    For people who think this way: Asking for literally any long-term grind in an MMO, beyond what we currently have in FFXIV, has been the norm since the genre was created.

    The reality now is that most of the FFXIV playerbase has played through 1 alliance raid and 1 dungeon in over 8 months of new content. In other words, less than 2 hours of gameplay.

    FFXIV is taking "have another hobby" to an extreme that most of the community never asked for. People are, in fact, doing just that — and as a result, the game is losing a record number of active players.

    Even with other hobbies, FFXIV still feels like it's in a content drought.
    (3)

  10. #40
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    832
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jeeqbit View Post
    But this game having so many damage buttons, it's more about how they feel, their animation and their sound, and navigating the sheer number of them without pressing them wrong or in the wrong order - which obviously they've made easier to get right but it's still something you can mess up.

    A proper fighting game may have takedowns, blocks and other moves, or football games may have tackles. But the feedback in this game doesn't work like that because a boss just stands there and doesn't acknowledge it, so your "takedowns, blocks and tackles" just get ignored by the boss and manifest as lower HP for the boss, buffs and debuffs.
    I've been trying to say this for a while. This game doesn't fully function like an action combat game and rotational complexity's half of what's supposed to make the gameplay interesting. If that's not what one wants there are other MMOs out there that offer it.

    And that's kinda why removing all the skill interactions like they have been is a problem. When the most depth the new skills we got offer is "using skill A turns it into skill B" while simultaneously removing any deeper skill interactions and further converging every job to a burster, a lot of things that used to be more interesting do end up being bloat even to our eyes.
    (1)

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