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  1. #41
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,209
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Ultimately, if that's the logic, then we could reduce the "bloat" down to 1 button like healers. The whole point is the "feel of powering up an attack" before using it, which is similarly what combos kind of are.

    It's perfectly valid for there to be a combat system that has more of a focus on utility and where the damage buttons are bare minimum ie. knife slash, knife throw, kick stun, a medical kit, jump, sprint... just a few buttons that you actually need.

    But this game having so many damage buttons, it's more about how they feel, their animation and their sound, and navigating the sheer number of them without pressing them wrong or in the wrong order - which obviously they've made easier to get right but it's still something you can mess up.

    A proper fighting game may have takedowns, blocks and other moves, or football games may have tackles. But the feedback in this game doesn't work like that because a boss just stands there and doesn't acknowledge it, so your "takedowns, blocks and tackles" just get ignored by the boss and manifest as lower HP for the boss, buffs and debuffs.
    Yes, i understand that and i agree, but when you already have like 15 buttons just to do DAMAGE, you can't have additional buttons to power up said buttons,

    I don't like hat you all think "then just reduce it down to spamming 1 button" , that is not what my point is.
    Especially the worse and new players suffer a lot from the button bloat, because not everyone can handle so many keybinds or has the right hardware to support that on a keyboard & mouse.
    It is mainly an accessibility problem, how many hotkeys kan you handle comfortably? 10? 15? 20? some jobs have over 30, which is just obscene.


    also healers got more than one button, so dont be silly.
    (3)

  2. #42
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,447
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Exmo View Post
    Why are you following me around these forums and responding snarkily to my comments? Why do you target me specifically to respond to when OP did what you accuse me of right before my post? Your behaviour is transparent. I'd like you to leave me alone now, thank you.
    I'm sorry what? Are you unhappy that people are replying to you when you take part into a public forum? Do you think that you are the only person on those forums I do respond to?
    The post before yours made by the OP specifically called out people for going ad hominem instead of addressing the content. Or are you saying that calling out an ad hominem, would also be an ad hominem? mind blown

    Quote Originally Posted by Arohk View Post
    Yes, i understand that and i agree, but when you already have like 15 buttons just to do DAMAGE, you can't have additional buttons to power up said buttons,

    I don't like hat you all think "then just reduce it down to spamming 1 button" , that is not what my point is.
    Especially the worse and new players suffer a lot from the button bloat, because not everyone can handle so many keybinds or has the right hardware to support that on a keyboard & mouse.
    It is mainly an accessibility problem, how many hotkeys kan you handle comfortably? 10? 15? 20? some jobs have over 30, which is just obscene.


    also healers got more than one button, so dont be silly.
    I think what Kaiten did beyond just adding damage to damage buttons, was to introduce player agency and choice when it came to kenki management. Once removed, the only avenue for Kenki is essentially turning the gauge into a Shinten gauge, with the exception of Senei/Guren every minute that do act like kaiten did, but just on a hard timer. The looks and vibe of the skill aside, what people miss is this amount of agency and skill expression, which is more than what a lot of modern buttons can claim to offer.
    (8)
    Last edited by Valence; 03-13-2025 at 10:35 PM.

  3. #43
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,209
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Valence View Post


    I think what Kaiten did beyond just adding damage to damage buttons, was to introduce player agency and choice when it came to kenki management.
    Yes "The Illusion of Choiche" , Kaiten was never a Choice to use or not, it is a Mandatory Buff before every Iaijutsu,

    Playstlye with Kaiten = always stay above 30 kenki
    Playstlye without Kaiten = always stay above 10 kenki
    (1)

  4. #44
    Player
    KhudusQestir's Avatar
    Join Date
    Jun 2022
    Posts
    160
    Character
    Khudus Qestir
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Valence View Post
    I'm sorry what? Are you unhappy that people are replying to you when you take part into a public forum? Do you think that you are the only person on those forums I do respond to?
    The post before yours made by the OP specifically called out people for going ad hominem instead of addressing the content. Or are you saying that calling out an ad hominem, would also be an ad hominem? mind blown
    Ignore the Roetroll. He's just arguing for the sake of arguing.
    (10)

  5. #45
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,447
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Arohk View Post
    Yes "The Illusion of Choiche" , Kaiten was never a Choice to use or not, it is a Mandatory Buff before every Iaijutsu,

    Playstlye with Kaiten = always stay above 30 kenki
    Playstlye without Kaiten = always stay above 10 kenki
    On that I don't disagree, it removed one of the two kenki consumers that required to keep the gauge above a certain amount, and I personally dislike "keep your gauge above X at all times" as a gameplay loop (but that's just my personal taste). They did remove Dark Arts past SB for that exact same reason as it was used before literally everything back then, unlike in HW where you had to make choices (please DRK mains correct me if I'm wrong there, it's been a long time).
    But the buttons still technically accounted a bit more than just "deals X damage" as it still interacted with the gauge and job resources. Else then you can also remove shinten, all resource spenders, everything...
    (0)

  6. #46
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,263
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I think it's completely fair to fall out of love with an MMO. I've played them since 1999 with EQ. It's happened multiple times to me. Sometimes it was because the game changed out of what I wanted. Sometimes I was the one who changed and realized I wasn't getting what I wanted out of the game. So I would move on and find something else. Some I've stuck to for years. I played EQ for 10, EQII and WoW for just about as long (sometimes I was playing more than one MMO at the same time), spent time in CoX, SWG, STO, ESO, others I've probably forgotten, and I've been here for 11 years in May. It's important for all of us to assess if we're getting what we need from the activity we're engaging in. I'm not out of love with XIV yet. I have changes I wouldn't mind seeing. But I've been able to find things that I enjoy doing and want to continue doing. When someone can't find something that is giving that feeling they want, then yeah, it may be time for at least a break or time to fully move on to something else. I always advocate for a break first, because time away and not mired in what is making you miserable can sometimes refresh your interest and excitement when you come back.
    (3)

  7. #47
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,875
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Valence View Post
    On that I don't disagree, it removed one of the two kenki consumers that required to keep the gauge above a certain amount, and I personally dislike "keep your gauge above X at all times" as a gameplay loop (but that's just my personal taste). They did remove Dark Arts past SB for that exact same reason as it was used before literally everything back then, unlike in HW where you had to make choices (please DRK mains correct me if I'm wrong there, it's been a long time).
    But the buttons still technically accounted a bit more than just "deals X damage" as it still interacted with the gauge and job resources. Else then you can also remove shinten, all resource spenders, everything...
    Remove Kenki entirely, merge Shinten and Gyuten potency into Senei and Guren respectively, keep 60 seconds cooldown, adjust potency for the lost Shinten/Gyuten casts over 60 seconds, done.
    You can extrapolate that design to every other redundant button.

    Remove Meikyo, you won't need it anymore, just give Tendo Setsugekka a 55 second cooldown and two charges.
    Remove Ikishoten, just give Ogi Namikiri a 2 minute cooldown.
    Remove Sen entirely, consolidate the Sen generating combos into a single button combo that does 240->300->370 potency, make the damage and speed buffs passive effects, put a (assuming 2.08 GCD) 16 second cooldown on Midare, consolidate Midare and Kaeshi:Midare into a 1280 potency hit.

    I could go on but I think you get the picture.
    Button bloat and "illusion of choice" solved.
    (1)
    Last edited by Absurdity; 03-15-2025 at 03:52 AM.

  8. #48
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,066
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    its alright. the game isnt a person who doesnt wait. the game will wait for you and will embrace you gladly when your back to shower you in.... well we will see
    (1)

  9. #49
    Player

    Join Date
    Feb 2025
    Posts
    344
    Quote Originally Posted by Valence View Post
    I'm sorry what? Are you unhappy that people are replying to you when you take part into a public forum? Do you think that you are the only person on those forums I do respond to?
    I mean their behavior makes so much more sense when you consider that they've made an entirely new positive thread for the live letter because they want their own positive echo chamber.

    They wish they could ban you from posting here.

    But there are no rules against posting in their threads.
    (2)

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