Quote Originally Posted by MicahZerrshia View Post
That is because a small group of ppl keep screaming to make everything easy-mode or soloable and these companies are caving under even the slightest pressure.
The problem is really that it's not a small group on either side. And when you just flat out ignore who is asking for what and look, what do you see in an MMO but players that have no clue what they are doing? This was the case for years in FFXIV with people doing dungeons and not doing basic things such as: combos, AoE, using abilities, using mitigation, etc.

So obviously SE's solution is to make it difficult to get wrong. It's a logical decision for any organization to make something able to be done by the maximum number of users possible, because that means more custom. I do much the same thing when making a website or a discord server - I make it work for as many people as possible.

I think it's right to do it to a degree if they don't go overboard, but also having "easy" options and "hard" options helps solve the divide in opinion too, whether those are easy/hard classes or easy/hard specs.
not give us things like trusts or unsync modes
Trusts is due to people refusing to play it "because it's an MMO". People in their surveys say they play all FF games except the MMOs. So trusts are meant to help solve that issue by allowing it to be played solo. It's a unique issue for FF specifically and not necessarily the same amount of need for it in other MMOs, where the only people that want it are the ones actively playing and complaining about grouping up. In FF there are people who would play but don't due to the stigma of it being an MMO.
allowed them to fail so they understand failure is part of learning
I don't actually think anyone expects not to fail. That's why it's been so wrong to make a dungeon or trial clear on the first try. In fact, I think people are more happy with the game if they failed 3 or so times before succeeding, because then they will go and tell people "this game is tough". If they kill everything on the first try, they will just say the game is easy to their friends.

A good new player example is Odin which, if it pops and they drag a load of mentors into it, it's typically killed during its enrage cast and sometimes this is tight depending on the damage output. Due to the lack of healing and mit abilities at that level, there are often a lot of deaths (especially among sprouts), so they come out feeling like it was a tough fight. But when so many fights in this game just get destroyed due to item level or lack of threat, what are they going to tell their friends?