Yoshi p was moved onto a new management team. The position has less executives duties freeing him to focus more on game development. To be clear Yoshi never wanted to be on the board of directors and did not enjoy it.




The problem is really that it's not a small group on either side. And when you just flat out ignore who is asking for what and look, what do you see in an MMO but players that have no clue what they are doing? This was the case for years in FFXIV with people doing dungeons and not doing basic things such as: combos, AoE, using abilities, using mitigation, etc.
So obviously SE's solution is to make it difficult to get wrong. It's a logical decision for any organization to make something able to be done by the maximum number of users possible, because that means more custom. I do much the same thing when making a website or a discord server - I make it work for as many people as possible.
I think it's right to do it to a degree if they don't go overboard, but also having "easy" options and "hard" options helps solve the divide in opinion too, whether those are easy/hard classes or easy/hard specs.
Trusts is due to people refusing to play it "because it's an MMO". People in their surveys say they play all FF games except the MMOs. So trusts are meant to help solve that issue by allowing it to be played solo. It's a unique issue for FF specifically and not necessarily the same amount of need for it in other MMOs, where the only people that want it are the ones actively playing and complaining about grouping up. In FF there are people who would play but don't due to the stigma of it being an MMO.not give us things like trusts or unsync modes
I don't actually think anyone expects not to fail. That's why it's been so wrong to make a dungeon or trial clear on the first try. In fact, I think people are more happy with the game if they failed 3 or so times before succeeding, because then they will go and tell people "this game is tough". If they kill everything on the first try, they will just say the game is easy to their friends.allowed them to fail so they understand failure is part of learning
A good new player example is Odin which, if it pops and they drag a load of mentors into it, it's typically killed during its enrage cast and sometimes this is tight depending on the damage output. Due to the lack of healing and mit abilities at that level, there are often a lot of deaths (especially among sprouts), so they come out feeling like it was a tough fight. But when so many fights in this game just get destroyed due to item level or lack of threat, what are they going to tell their friends?



Below we have a transcription of what Naoki Yoshi-P Yoshida said at PAX:
- "For some players, like me, I kind of get sleepy because it's so repetitive."



Not even going to read a responce from someone who could medal in white knighting. So, it's a completely wasted effort Jeq. I've read enough of your responces on here to know better than to waste my time. The fact I am taking the time to write this is already enough. But thank you for reminding me to add you to my block list. You are truly the Titan Man of the white knights.
Your max lvl class is a lvl 71 Paladin. I'd suggest actually catching up on the content and trying extremes savages and ultimate fights before posting on the content of the game. Also 2012 and you're still not max lvl what have you been doing this whole time, I won't make assumptions based on your world.
Downvotes are easily abused. People often downvote based on popularity or groupthink rather than the actual quality of a post, leading to mass downvoting of unpopular opinions even when they’re well-argued or valuable. They can also be weaponized for personal grudges, with users downvoting content not because it’s bad but because they dislike the person posting it. This fosters a hostile environment.
A heavily downvoted post isn’t necessarily unhelpful or incorrect. It just means people don’t like it without explaining why. People who aren’t even part of the discussion can downvote posts, which doesn’t foster healthy conversation. Instead, downvotes fuel a social clout system rather than meaningful discussion, often sending mixed signals, which can be difficult for the devs to parse. Constant downvotes can discourage participation, especially for new users, making communities less diverse and engaging. Worse, bots and organized groups can exploit downvoting to silence specific users or push agendas, something still prevalent on Reddit today.
99.99% chance probably a Titanman alt
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