Things are a lot more fun once you stop caring what other people think. The constant negativity will only bring you down and suck your enjoyment out of it
Once the new field operation drops, there will likely be plenty of people you can meet and do that content with should you so desire
All it takes is a little bit of effort, and in a lot of scenarios you'll be picked up just by showing up to the boss fate so people can boost their numbers, if you don't outright ask to join, that is
as for struggling with any patterns
It really just takes practice and that's all there is to it
The way fights play out are very mechanical, and always play the exact same way
So if you want to improve you just need to run the fight enough times and you'll know what the boss is doing before it even does it
I know some people dislike it, and I do agree it would be fun to have a degree of randomness to a boss's attack patterns, but as things stand now that's how you get better at the game
Not a whole lot of people will care if you die, and those who do you can just ignore if they're being jerks about it
To give an example I'll use E12N
The boss always starts with lightning and water, then alternates roughly 4 times before switching to fire and wind
After that comes the transition phase, then after that the fight continues as normal
The boss will stock fire, lightning, wind, and water and the combinations will be somewhat random, but the way you dodge it is always the same, so you can see where to go once you see the color of the tethers
After a bit of that the boss then uses ice or earth which are always raid wides and have their own mechanics to resolve for them specifically
That's just a very rough idea off the top of my head, but you'll see as you do them more and more the fights are more scripted than you'd realize
the only major factor that changes how things go is whether your team knows them or not and if they survive



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