Quote Originally Posted by MoofiaBossVal View Post
Ofcourse, more imteresting geometry and navigational challenges will be appreciated but mob threat and the consequences for dying is what needs to be improved here.
conceptually flat landscapes aren't bad at all. it's that most of them aren't interesting or got no gameplay around them except go from point A to point B. and in FF14 case i think they focus mostly on the "pretty" aspect of the zones more than gameplay itself.

i do agree with you that threat, challenge and consequences are much needed. however SE is catering to more casual playerbase which is a shame, a little more balance could be a help there. Eureka got that nerfing slap before now it's way less punishing/threatening.