as much as i like Idyllshire, Eulmore and Solution nine, nothing tops Mor Dhona as a hub area especially back when it was populated. because it is part of the final zone and designed in a way that disciples of war/magic/hand/land gather together in a cozy feel, it feels like home. it's so lively that you see players coming in and out, an adventure center.
accessable buildings already been talked about in another thread so yeah, see the difference in ARR and DT and how it serves exploration, engagement and the role play aspect.
Gearing doesn't mean anything until you're max level which is an issue in itself. there's no feel of getting better and stronger to tackle mobs, fates, hunts, dungeons at your level. i've literally progressed through DT with EW tome gear until it locked me out with ILvl and straight up slapped on whatever i got from dungeons for convenience.
now that ranting is done i will suggest few ideas that might be good for the overworld content
-skirmishes like bozja are amazing and i think it would serve the overworld perfectly. now instead of Fates, how about certain areas being controlled by bandits, undead and tribal beasts just like ARR? (getting to Ifrit Altar in Southern Thanalan for example in Amaljaa territory) and they're not easy to traverse on your own so you join a set number of players to progress/clear and get treasure chests and rewards that are meaningful, i'd say something like worthwhile gil and low chance getting gear from dungeon unlocked within the same zone, it gives a second option for glamour hunters and helps with gearing and exp.
-mini games like mount racing, hunting (not hunts, but an actual chase for a prey something similar to Behemoth Fate but of course less challenging and solo), triple triad etc..
-PvP Arenas, at least 1 small arena per expansion. southwest of Churning Mist there's a small floating land with ruins extremely fit as a pvp arena. you can even go further and beyond by making every arena has special set of rules, 4v4, no healing duels etc..
-"A Frosty reception" is the coolest and most fun Instanced Duty to date and i was so excited for quests like this until a friend informed me it got backlash for being Difficult and Frustrating. i couldn't help but be at a loss of words and disappointed. so, why not have instances like these be in side quests/aether current quests? "i'm here for story" folks can have their second life simulator, give us optional duties like this, PLAESE.
in conclusion, this is what i've got as a feedback. personally i think it will make the world more lively and adds longevity when an expansion drops, also makes gameplay and exploration more engaging and fun.
(2/2)

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